COMMANDER · DECK
why are you hitting your self wip
Bracket 4 · Optimized@knallhart101 · 2026-07-19
DECK $
$1,754.73
MYTHIC
23
RARE
90
UNCOMMON
29
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
12 cardsInstant
11 cardsLand
25 cardsSIDEBOARD2 CARDS
Enchantment
2 cardsMAYBE64 CARDS
Creature
19 cardsEnchantment
13 cardsArtifact
7 cardsSorcery
8 cardsInstant
10 cardsLand
6 cardsMONEY CARDS·106 CARDS·$1,400.83
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Creature
27 cardsEnchantment
18 cardsArtifact
13 cardsSorcery
13 cardsInstant
12 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Smaug the Impenetrable + Mayhem Devil: early two-card combo, with no mana to spend
- Mycosynth Lattice + Vandalblast: mass land denial
- 3 game changers — Brackets 1 and 2 allow none
- Magda, Brazen Outlaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Smaug the Impenetrable + Mayhem Devil — Bracket 4, early two-card combo, with no mana to spend
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Magda, Brazen Outlaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Wrathful Red Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
- Cavern-Hoard Dragon + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
- Dawnsire, Sunstar Dreadnought + Pain for All — Bracket 3, early arguably two-card combo, with no mana to spend
- Wrathful Red Dragon + Star of Extinction — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic23
Basic9
Mountain7
Swamp3
Cave1
Planet1
Saga1
Urza's1
Creature22
Dragon6
Human4
Artificer2
Berserker2
Dwarf2
Robot2
Warrior2
Assembly-worker1
Avatar1
Bat1
Citizen1
Devil1
Drix1
Elemental1
Elf1
Halfling1
Hero1
Toy1
Villain1
Wizard1
Party3
Artifact16
Equipment5
Robot2
Assembly-worker1
Hero1
Spacecraft1
Toy1
Villain1
Enchantment13
Saga2
Aura1
Cave1
Class1
Urza's1
Sorcery12
Instant11
Legends16
Historic29
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely powerful red creatures you control until end of turn
Near-infinite lifeloss
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite +1/+1 counters on a creatureNear-infinite damage to creatures
Near-infinite damage to one opponent
Infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent
Infinite +1/+1 counters on a creatureNear-infinite damage to creatures
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggers