COMMANDER · DECK
Kenrith, the Returned Queen - Honor y gloria mayo 2025
Bracket 4 · Optimized@Juzkhe · 2025-05-24
DECK $
$4,860.51
MYTHIC
11
RARE
64
UNCOMMON
18
COMMON
6
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
14 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
13 cardsInstant
29 cardsBattle
1 cardsLand
31 cardsMONEY CARDS·84 CARDS·$3,881.93
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Creature
9 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
9 cardsInstant
26 cardsBattle
1 cardsLand
28 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 17 game changers — Bracket 3 allows 3
- Cephalid Illusionist + Lightning Greaves: early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 17 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Cephalid Illusionist + Lightning Greaves — Bracket 4, early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Hermit Druid + Thassa's Oracle — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land31
Nonbasic31
Forest5
Swamp5
Island4
Mountain4
Plains4
Instant29
Creature16
Human6
Wizard4
Druid3
Elf2
Shaman2
Bird1
Cleric1
Dinosaur1
Drake1
Goblin1
Illusion1
Merfolk1
Noble1
Octopus1
Rogue1
Siege1
Spirit1
Zombie1
Outlaws1
Party6
Sorcery13
Artifact7
Equipment1
Enchantment4
Battle1
Dinosaur1
Siege1
Legends4
Historic11
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game