MetaMox
COMMANDER · DECK

Marvin Start Deck

Bracket 4 · Optimized
2020-06-07
Teysa Karlov
DECK $
$2,333.68
MYTHIC
12
RARE
74
UNCOMMON
24
COMMON
19
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

21 cards

Enchantment

8 cards

Artifact

16 cards

Sorcery

12 cards

Instant

13 cards

Land

29 cards
MONEY CARDS·100 CARDS·$1,855.44
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Creature

22 cards

Enchantment

12 cards

Artifact

17 cards

Sorcery

7 cards

Instant

15 cards

Land

27 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 10 game changers — Bracket 3 allows 3
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
  • Ad Nauseam + Teferi's Protection: two-card combo, for six mana or less, pieces included
  • Solemnity + Phyrexian Unlife: locks the table
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 10 game changers — cEDH lists run 10 or more
CURVE
30141202193745516+
COLOR
W: 26 pipsB: 45 pipsC: 99 pips
TYPES
Land30
Nonbasic26
Basic4
Plains3
Swamp3
Demon1
Creature22
Human10
Cleric5
Knight2
Vampire2
Wizard2
Zombie2
Advisor1
Ally1
Bird1
Cat1
Construct1
Demon1
Elemental1
Giant1
God1
Insect1
Nomad1
Phyrexian1
Pirate1
Rogue1
Shaman1
Soldier1
Outlaws2
Party8
Artifact17
Construct1
Instant13
Sorcery12
Enchantment9
God1
Legends8
Historic25
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card draw
Infinite colored manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Draw the gameInfinite LTBInfinite ETBInfinite death triggers
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite damageInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite colorless mana
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite card draw
Group
Color
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