MetaMox
COMMANDER · DECK

Demir EDH Mill Phenax

Bracket 4 · Optimized
2020-05-28
Phenax, God of Deception
ILLEGAL: 1 CARD
DECK $
$517.02
MYTHIC
14
RARE
63
UNCOMMON
42
COMMON
45
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

25 cards

Enchantment

4 cards

Artifact

16 cards

Sorcery

5 cards

Instant

13 cards

Land

19 cards
MAYBE64 CARDS

Planeswalker

1 cards

Creature

19 cards

Enchantment

12 cards

Artifact

14 cards

Sorcery

5 cards

Instant

13 cards
MONEY CARDS·76 CARDS·$384.67
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Planeswalker

2 cards

Creature

21 cards

Enchantment

9 cards

Artifact

19 cards

Sorcery

9 cards

Instant

13 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phenax, God of Deception + Sewer Nemesis + Fleet Swallower: early two-card combo, with no mana to spend
  • Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
  • Basalt Monolith + Mesmeric Orb: early two-card combo, with no mana to spend
  • and 13 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 16
CURVE
10121202113746576+
COLOR
U: 45 pipsB: 29 pipsC: 114 pips
TYPES
Land35
Nonbasic17
Basic18
Island12
Swamp10
Creature26
Human7
Wizard5
Horror3
Crab2
Vampire2
Advisor1
Avatar1
Demon1
Eldrazi1
Fish1
God1
Kraken1
Leviathan1
Lhurgoyf1
Noble1
Plant1
Rogue1
Sphinx1
Spirit1
Vedalken1
Wall1
Zombie1
Outlaws1
Party6
Artifact17
Equipment3
Book1
Wall1
Instant13
Enchantment6
Aura1
God1
Horror1
Sorcery5
Planeswalker1
Ashiok1
Legends9
Historic25
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite card drawInfinite draw triggers
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Target opponent loses the game
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, for four mana or lessExile all creatures opponents controlNear-infinite millNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Infinite mill for target opponentNear-infinite mill
Group
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