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COMMANDER · DECK

Zacama and Zirda

Bracket 4 · Optimized
2020-05-08
101 CARDS (LIMIT 100)
DECK $
$1,213.06
MYTHIC
9
RARE
51
UNCOMMON
31
COMMON
24
COMMAND1 CARD

Creature

1 cards
COMPANION1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

21 cards

Enchantment

4 cards

Artifact

16 cards

Sorcery

6 cards

Instant

13 cards

Land

29 cards
MONEY CARDS·66 CARDS·$954.90
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Planeswalker

2 cards

Creature

19 cards

Enchantment

2 cards

Artifact

14 cards

Sorcery

2 cards

Instant

10 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Zacama, Primal Calamity + Temur Sabertooth: early two-card combo, with no mana to spend
  • Zirda, the Dawnwaker + Grim Monolith: early two-card combo, with no mana to spend
  • Zirda, the Dawnwaker + Basalt Monolith: early two-card combo, with no mana to spend
  • and 7 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
0081192223743526+
COLOR
W: 15 pipsR: 11 pipsG: 40 pipsC: 104 pips
TYPES
Land38
Nonbasic26
Basic12
Forest10
Mountain4
Plains4
Desert1
Creature23
Human7
Elf6
Druid4
Shaman3
Wizard3
Angel2
Cat2
Artificer1
Bard1
Cleric1
Dinosaur1
Elder1
Elemental1
Fox1
God1
Kor1
Lizard1
Rogue1
Scout1
Snake1
Warrior1
Outlaws1
Party6
Artifact16
Equipment7
Book1
Wizard1
Instant13
Enchantment6
Aura1
God1
Human1
Sorcery6
Planeswalker1
Nissa1
Legends10
Historic24
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to creaturesInfinite enchantment destructionInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to creaturesInfinite enchantment destructionInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 2 · arguably two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn
Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite storm countInfinite blinking
Group
Color
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