COMMANDER · DECK
Jund Lands
2017-12-13
184 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 76 CARDS
DECK $
$3,149.06
MYTHIC
25
RARE
106
UNCOMMON
31
COMMON
22
MAIN184 CARDS
Creature
15 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
12 cardsInstant
6 cardsLand
43 cardsMONEY CARDS·60 CARDS·$2,496.54
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Creature
7 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
7 cardsInstant
6 cardsLand
26 cardsCURVE
COLOR
TYPES
Land80
Nonbasic64
Basic16
Mountain18
Forest14
Swamp14
Creature30
Elemental6
Human6
Beast4
Elf4
Shaman4
Snake4
Ally2
Cleric2
Demon2
Frog2
Golem2
Horror2
Monk2
Scout2
Party2
Artifact24
Golem2
Sorcery24
Enchantment16
Instant12
Legends15
Historic39
LAND PROBABILITY
80 LANDS · 184 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.9%
TURN 527.6%
TURN 647.1%
TURN 764.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Infinite self-millNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Infinite self-millNear-infinite damageNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock