COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
11 cardsInstant
23 cardsLand
18 cardsMONEY CARDS·62 CARDS·$1,690.22
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Creature
13 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
8 cardsInstant
17 cardsLand
11 cardsCURVE
COLOR
TYPES
Land32
Nonbasic16
Basic16
Island14
Swamp9
Instant23
Creature17
Human6
Wizard5
Rogue2
Advisor1
Avatar1
Bird1
Chimera1
Drake1
Elf1
Faerie1
Horror1
Juggernaut1
Myr1
Scout1
Sphinx1
Squid1
Vedalken1
Outlaws2
Party7
Artifact14
Bird1
Juggernaut1
Myr1
Sorcery11
Enchantment7
Aura1
Chimera1
Legends5
Historic19
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Exile your libraryWin the game
Win the game
LockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card