COMMANDER · DECK
bantchantress
Bracket 4 · Optimized2020-04-03
101 CARDS (LIMIT 100)ILLEGAL: 1 CARD
DECK $
$3,929.68
MYTHIC
11
RARE
89
UNCOMMON
23
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Planeswalker
1 cardsCreature
15 cardsEnchantment
31 cardsArtifact
1 cardsSorcery
10 cardsInstant
4 cardsLand
30 cardsMAYBE51 CARDS
Planeswalker
1 cardsCreature
12 cardsEnchantment
28 cardsSorcery
5 cardsLand
5 cardsMONEY CARDS·96 CARDS·$3,128.86
Sign in to save your threshold.
Creature
21 cardsEnchantment
37 cardsArtifact
1 cardsSorcery
10 cardsInstant
3 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Opalescence + Parallax Wave + Enchanted Evening: mass land denial
- Enchanted Evening + Opalescence: mass land denial
- Enchanted Evening + Aura Thief: mass land denial
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Opalescence + Parallax Wave + Enchanted Evening — Bracket 4, mass land denial
- Enchanted Evening + Opalescence — Bracket 4, mass land denial
- Enchanted Evening + Aura Thief — Bracket 4, mass land denial
- Enchanted Evening + Calming Verse — Bracket 4, mass land denial
- Helm of Obedience + Rest in Peace — Bracket 4, early two-card combo, for four mana or less
- Helm of Obedience + Wheel of Sun and Moon — Bracket 3, early arguably two-card combo, for four mana or less
- Ondu Spiritdancer + Enchanted Evening — Bracket 3, two-card combo, for six mana or less
- Ondu Spiritdancer + Secret Arcade // Dusty Parlor — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Enchantment40
Aura10
Centaur1
Druid1
Dryad1
Giant1
Human1
Nymph1
Snake1
Spirit1
Land39
Nonbasic27
Basic12
Forest6
Island6
Plains6
Cave1
Gate1
Rogue1
Shapeshifter1
Urza's1
Creature16
Human6
Druid5
Centaur1
Cleric1
Dryad1
Giant1
Illusion1
Merfolk1
Nymph1
Rogue1
Satyr1
Shaman1
Shapeshifter1
Snake1
Spirit1
Warrior1
Outlaws1
Party3
Sorcery10
Instant4
Artifact1
Planeswalker1
Estrid1
Legends8
Historic9
LAND PROBABILITY
38 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.5%
TURN 537.4%
TURN 659.5%
TURN 776.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · two-card combo, for six mana or lessInfinite creature tokensInfinite ETB
Bracket 4 · mass land denialGain control of all permanentsMass Land Denial
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Infinite LTBInfinite ETB
Bracket 4 · mass land denialDestroy all permanents with mana value 0Destroy all permanents with mana value 0 upon enteringMass Land Denial
Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlInfinite blinkingInfinite ETBInfinite LTB
Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlInfinite blinkingInfinite ETBInfinite LTB
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 4 · mass land denialDestroy all landsDestroy all permanents with mana value 0Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlExile all permanents opponents controlInfinite blinkingInfinite ETBInfinite LTBDestroy all permanents with mana value 0 upon enteringMass Land Denial
Infinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, for four mana or lessDraw the game
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature ETBInfinite creature tokens