COMMANDER · DECK
EPVE IV: Kraj
Bracket 4 · Optimized2020-05-11
DECK $
$125.01
MYTHIC
3
RARE
24
UNCOMMON
33
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
33 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
7 cardsInstant
12 cardsLand
14 cardsMONEY CARDS·25 CARDS·$81.07
Sign in to save your threshold.
Creature
12 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
1 cardsInstant
3 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Experiment Kraj + Gilder Bairn + Gyre Sage: early two-card combo, with no mana to spend
- Experiment Kraj + Sage of Hours + Farmstead Gleaner: infinite extra turns
- Experiment Kraj + Sage of Hours + Pili-Pala: infinite extra turns
- and 5 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 8
- Experiment Kraj + Gilder Bairn + Gyre Sage — Bracket 4, early two-card combo, with no mana to spend
- Experiment Kraj + Sage of Hours + Farmstead Gleaner — Bracket 4, infinite extra turns
- Experiment Kraj + Sage of Hours + Pili-Pala — Bracket 4, infinite extra turns
- Freed from the Real + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Gilder Bairn + Incubation Druid — Bracket 3, early two-card combo, with no mana to spend
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Incubation Druid + Horseshoe Crab — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic12
Basic24
Forest12
Island12
Creature34
Elf10
Wizard9
Druid6
Mutant6
Human4
Merfolk4
Vedalken3
Elemental2
Scarecrow2
Shaman2
Artificer1
Cat1
Crab1
Demigod1
Frog1
Hydra1
Lizard1
Ooze1
Ouphe1
Rogue1
Snake1
Soldier1
Outlaws1
Party10
Instant13
Artifact8
Equipment2
Scarecrow2
Sorcery8
Enchantment5
Aura1
Demigod1
Planeswalker1
Yanggu1
Legends5
Historic13
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early two-card combo, with no mana to spendInfinite proliferate
Bracket 4 · early two-card combo, with no mana to spendInfinite green manaInfinite proliferate
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce