COMMANDER · DECK
Derevi EDH
Bracket 4 · Optimized@xue · 2025-03-13
106 CARDS (LIMIT 100)ILLEGAL: 1 CARD
DECK $
$530.76
MYTHIC
7
RARE
46
UNCOMMON
30
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN105 CARDS
Creature
22 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
15 cardsInstant
12 cardsLand
37 cardsMONEY CARDS·46 CARDS·$407.47
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Creature
11 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
4 cardsInstant
6 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- Derevi, Empyrial Tactician + Emiel the Blessed + Bloom Tender: early two-card combo, with no mana to spend
- Derevi, Empyrial Tactician + Emiel the Blessed + Faeburrow Elder: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Keeper of the Nine Gales + Stasis: locks the table
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 3
- Derevi, Empyrial Tactician + Emiel the Blessed + Bloom Tender — Bracket 4, early two-card combo, with no mana to spend
- Derevi, Empyrial Tactician + Emiel the Blessed + Faeburrow Elder — Bracket 4, early two-card combo, with no mana to spend
- Keeper of the Nine Gales + Stasis — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land40
Nonbasic34
Basic6
Plains6
Forest5
Island5
Creature23
Bird16
Wizard6
Human3
Druid2
Scout2
Spirit2
Bard1
Cleric1
Elf1
Noble1
Shaman1
Soldier1
Treefolk1
Unicorn1
Warlock1
Outlaws1
Party7
Sorcery15
Arcane1
Instant12
Artifact11
Enchantment6
Legends9
Historic19
LAND PROBABILITY
40 LANDS · 105 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.4%
TURN 537.2%
TURN 659.2%
TURN 776.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite LTBInfinite ETBInfinite death triggersInfinite green manaInfinite blue manaInfinite mana permanents you control can produceInfinite white mana
ADDITIONAL REQUIREMENTS
Cards That Copy or Clone Creatures
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite green manaInfinite blue manaInfinite mana permanents you control can produceInfinite white mana
ADDITIONAL REQUIREMENTS
Cards That Copy or Clone Creatures
Bracket 3 · locks the tableOpponents skip their untap stepsLock
Bracket 4 · early two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite blinkingInfinite mana of colors among permanents you controlInfinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite blinkingInfinite mana of colors among permanents you controlInfinite mana permanents you control can produce