COMMANDER · DECK
Myrkul
Bracket 4 · Optimized@Wicker · 2025-05-22
DECK $
$734.64
MYTHIC
7
RARE
45
UNCOMMON
18
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
29 cardsEnchantment
11 cardsArtifact
4 cardsSorcery
12 cardsInstant
6 cardsLand
23 cardsMONEY CARDS·54 CARDS·$574.66
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Creature
19 cardsEnchantment
10 cardsArtifact
3 cardsSorcery
5 cardsInstant
3 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Myrkul, Lord of Bones + Devoted Druid: early two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Ondu Spiritdancer + Grim Guardian: early arguably two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Ondu Spiritdancer + Eidolon of Blossoms: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Myrkul, Lord of Bones + Devoted Druid — Bracket 4, early two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Ondu Spiritdancer + Grim Guardian — Bracket 3, early arguably two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Ondu Spiritdancer + Eidolon of Blossoms — Bracket 3, early arguably two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Barrenton Medic — Bracket 3, locks the table
- Myrkul, Lord of Bones + Ondu Spiritdancer + Setessan Champion — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic20
Basic17
Swamp10
Forest9
Plains9
Creature30
Human5
Cleric3
Druid3
Vampire3
Dryad2
Elf2
Kor2
Snake2
Spirit2
Wizard2
Ally1
Angel1
Archon1
Bard1
Bat1
Bird1
Cat1
Giant1
God1
Kithkin1
Nightmare1
Noble1
Nymph1
Phyrexian1
Rogue1
Satyr1
Shaman1
Soldier1
Spider1
Warrior1
Zombie1
Outlaws1
Party7
Enchantment19
Dryad2
Druid1
Giant1
Human1
Nymph1
Snake1
Spider1
Spirit1
Zombie1
Sorcery13
Arcane1
Instant6
Artifact4
Legends12
Historic16
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite copies of a specific creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite +1/+1 counters on a creatureInfinite copies of a specific creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifelossInfinite copies of a specific creature