COMMANDER · DECK
Kenrith - w/Proxy
Bracket 4 · Optimized@bl00dsh0t · 2025-04-13
DECK $
$8,031.98
MYTHIC
13
RARE
55
UNCOMMON
21
COMMON
11
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
9 cardsInstant
17 cardsLand
33 cardsMONEY CARDS·83 CARDS·$6,419.70
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Creature
22 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
5 cardsInstant
16 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Hermit Druid + Laboratory Maniac: early arguably two-card combo, for four mana or less
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Hermit Druid + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic28
Basic5
Forest7
Island6
Mountain6
Swamp5
Plains3
Creature24
Human7
Phyrexian4
Elemental3
Cleric2
Druid2
Elder2
Praetor2
Rogue2
Angel1
Archer1
Bird1
Demon1
Dinosaur1
Drake1
Elf1
Faerie1
Fox1
Giant1
Goblin1
Incarnation1
Monk1
Mutant1
Noble1
Orc1
Shaman1
Soldier1
Vampire1
Wizard1
Outlaws2
Party5
Instant17
Artifact11
Equipment2
Human1
Soldier1
Sorcery9
Enchantment8
Aura1
Elemental1
Legends10
Historic20
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite looting
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game