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COMMANDER · DECK

(EDH) Lifegain Draw and Play your Deck Combo Niv-Mizzet, Ghost Councel (Niv-Morzhov) -Bracket 3-

Bracket 3 · Upgraded
@unEven · 2026-09-20
DECK $
$1,527.57
MYTHIC
27
RARE
62
UNCOMMON
6
COMMON
9
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

10 cards

Sorcery

8 cards

Instant

9 cards

Land

32 cards
NAMECOSTPRICE
SIDEBOARD5 CARDS

Creature

1 cards

Artifact

1 cards
NAMECOSTPRICE

Instant

2 cards

Land

1 cards
NAMECOSTPRICE
MONEY CARDS·65 CARDS·$1,221.39
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Creature

20 cards

Enchantment

5 cards

Artifact

7 cards

Sorcery

5 cards

Instant

10 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Archangel of Thune + Walking Ballista: early arguably two-card combo, with no mana to spend
  • Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • Aetherflux Reservoir + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
101411321531244526+
COLOR
W: 44 pipsB: 31 pipsC: 91 pips
TYPES
Land38
Nonbasic31
Basic7
Swamp7
Plains6
Human1
Warlock1
Creature31
Human16
Cleric10
Soldier4
Vampire4
Advisor3
Halfling2
Monk2
Spirit2
Angel1
Cat1
Construct1
Dragon1
Elemental1
Goblin1
God1
Incarnation1
Knight1
Noble1
Rebel1
Rhino1
Rogue1
Scout1
Warlock1
Wizard1
Zombie1
Outlaws2
Party12
Artifact12
Construct1
Human1
Soldier1
Instant10
Sorcery9
Enchantment7
God1
Legends19
Historic27
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Group
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