COMMANDER · DECK
(EDH) Lifegain Draw and Play your Deck Combo Niv-Mizzet, Ghost Councel (Niv-Morzhov) -Bracket 3-
Bracket 3 · Upgraded@unEven · 2026-09-20
DECK $
$1,527.57
MYTHIC
27
RARE
62
UNCOMMON
6
COMMON
9
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
30 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
8 cardsInstant
9 cardsLand
32 cardsSIDEBOARD5 CARDS
Creature
1 cardsArtifact
1 cardsInstant
2 cardsLand
1 cardsMONEY CARDS·65 CARDS·$1,221.39
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Creature
20 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
5 cardsInstant
10 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Archangel of Thune + Walking Ballista: early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Archangel of Thune + Walking Ballista — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic31
Basic7
Swamp7
Plains6
Human1
Warlock1
Creature31
Human16
Cleric10
Soldier4
Vampire4
Advisor3
Halfling2
Monk2
Spirit2
Angel1
Cat1
Construct1
Dragon1
Elemental1
Goblin1
God1
Incarnation1
Knight1
Noble1
Rebel1
Rhino1
Rogue1
Scout1
Warlock1
Wizard1
Zombie1
Outlaws2
Party12
Artifact12
Construct1
Human1
Soldier1
Instant10
Sorcery9
Enchantment7
God1
Legends19
Historic27
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Win the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Win the game