MetaMox
COMMANDER · DECK

Noctis cEDH

Bracket 4 · Optimized
@Uzhanin · 2025-05-10
Noctis, Prince of Lucis
DECK $
$6,441.60
MYTHIC
11
RARE
52
UNCOMMON
22
COMMON
15
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

14 cards

Enchantment

3 cards

Artifact

22 cards

Sorcery

10 cards

Instant

17 cards

Land

31 cards
MONEY CARDS·74 CARDS·$5,144.41
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Planeswalker

1 cards

Creature

10 cards

Enchantment

3 cards

Artifact

15 cards

Sorcery

7 cards

Instant

16 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 14 game changers — Bracket 3 allows 3
  • Noctis, Prince of Lucis + Aetherflux Reservoir + Mox Diamond: early two-card combo, with no mana to spend
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
  • and 1 more combo that bear on the bracket, listed below
CURVE
70111222163742536+
COLOR
W: 12 pipsU: 36 pipsB: 18 pipsC: 94 pips
TYPES
Artifact34
Artificer2
Bird1
Construct1
Equipment1
Human1
Insect1
Phyrexian1
Robot1
Soldier1
Vedalken1
Land31
Nonbasic28
Basic3
Island6
Plains6
Swamp6
Saga1
Urza's1
Instant17
Creature15
Human5
Wizard4
Artificer3
Cleric2
Merfolk2
Vedalken2
Bard1
Bird1
Construct1
Halfling1
Insect1
Noble1
Phyrexian1
Robot1
Soldier1
Zombie1
Party6
Sorcery10
Enchantment4
Saga1
Urza's1
Planeswalker2
Narset1
Teferi1
Legends8
Historic40
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite damageInfinite lifegain triggersInfinite lifegainInfinite storm count
Infinite colored manaInfinite damageInfinite lifegain triggersInfinite lifegainInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite damageInfinite lifegain triggersInfinite lifegainInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
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