COMMANDER · DECK
Kumena, Fishy Combos
Bracket 4 · Optimized2020-05-23
174 CARDS (LIMIT 100)SINGLETON: 1 CARD
DECK $
$1,862.06
MYTHIC
20
RARE
82
UNCOMMON
42
COMMON
29
COMMAND1 CARD
Creature
1 cardMAIN173 CARDS
Creature
65 cardsEnchantment
19 cardsArtifact
9 cardsSorcery
10 cardsInstant
30 cardsLand
35 cardsMONEY CARDS·95 CARDS·$1,469.39
Sign in to save your threshold.
Creature
24 cardsEnchantment
13 cardsArtifact
7 cardsSorcery
6 cardsInstant
23 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Wanderwine Prophets + Deeproot Pilgrimage: infinite extra turns
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Lullmage Mentor + Intruder Alarm: locks the table
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Wanderwine Prophets + Deeproot Pilgrimage — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Lullmage Mentor + Intruder Alarm — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 9 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 49 cards not in the pool
BANNED · 3
NOT IN THE POOL · 49
CURVE
COLOR
TYPES
Creature66
Merfolk53
Wizard25
Scout7
Shaman6
Rogue4
Construct2
Druid2
Human2
Mutant2
Shapeshifter2
Spirit2
Warrior2
Alien1
Badger1
Bard1
Detective1
Elf1
Elk1
Glimmer1
God1
Horror1
Mercenary1
Mole1
Noble1
Snake1
Soldier1
Villain1
Changeling2
Outlaws5
Party31
Land39
Nonbasic33
Basic6
Island7
Forest4
Saga1
Urza's1
Instant32
Bard1
Merfolk1
Wizard1
Enchantment22
Aura4
Saga2
Elk1
Glimmer1
Merfolk1
Urza's1
Artifact12
Construct2
Equipment2
Alien1
Sorcery11
Legends19
Historic33
LAND PROBABILITY
39 LANDS · 173 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 437.2%
TURN 570.3%
TURN 688.3%
TURN 796.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite card drawInfinite creature tokensInfinite draw triggersInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite +1/+1 counters on creatures you controlInfinite untap of creatures you control
ADDITIONAL REQUIREMENTS
Merfolk Creature
Bracket 3 · locks the tableCounter all spells opponents castLock
Infinite mana nonland permanents you control can produceInfinite untap of nonland permanents you control
Infinite colorless manaInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite ETBInfinite creature tokensInfinite untap of creaturesInfinite mana creatures you control can produceInfinite mana basic lands you control can produceInfinite untap of basic lands you controlInfinite untap of creatures you control
ADDITIONAL REQUIREMENTS
Merfolk Creature
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite creature ETBInfinite creature tokensInfinite untap of creaturesInfinite mana creatures you control can produceInfinite instances of the tapped creature's ability
ADDITIONAL REQUIREMENTS
Merfolk Creature With Free Tap Ability
Comments · 0
No comments yet.