COMMANDER · DECK
Necrobllom
Bracket 4 · Optimized@Rxph · 2025-05-10
DECK $
$1,340.31
MYTHIC
21
RARE
56
UNCOMMON
10
COMMON
13
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
25 cardsEnchantment
15 cardsArtifact
6 cardsSorcery
10 cardsInstant
6 cardsLand
35 cardsMONEY CARDS·77 CARDS·$1,065.00
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Planeswalker
1 cardsCreature
20 cardsEnchantment
13 cardsArtifact
6 cardsSorcery
6 cardsInstant
6 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Glacial Chasm + Thalia and The Gitrog Monster + Crucible of Worlds: locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Ramunap Excavator: locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Conduit of Worlds: locks the table
- and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
- Glacial Chasm + Thalia and The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land36
Nonbasic29
Basic7
Forest6
Plains5
Swamp5
Creature26
Elemental7
Elf4
Human4
Druid2
Snake2
Antelope1
Bear1
Beast1
Cleric1
Demon1
Frog1
Horror1
Hydra1
Insect1
Knight1
Monk1
Nightmare1
Plant1
Scout1
Shaman1
Soldier1
Sorcerer1
Squirrel1
Treefolk1
Warrior1
Zombie1
Party2
Enchantment16
Elemental1
Sorcery11
Arcane1
Artifact6
Instant6
Planeswalker1
Nissa1
Legends16
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock