MetaMox
COMMANDER · DECK

Oracle Time

Bracket 4 · Optimized
@TheDCD9000 · 2026-09-04
DECK $
$6,861.23
MYTHIC
13
RARE
53
UNCOMMON
17
COMMON
16
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

1 cards

Creature

15 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

7 cards

Instant

30 cards

Land

30 cards
MONEY CARDS·85 CARDS·$5,483.40
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Planeswalker

1 cards

Creature

11 cards

Enchantment

7 cards

Artifact

7 cards

Sorcery

5 cards

Instant

28 cards

Land

26 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 14 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • Tainted Pact + Jace, Wielder of Mysteries: early two-card combo, for four mana or less
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
  • and 7 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
5034116293142516+
COLOR
W: 6 pipsU: 32 pipsB: 18.5 pipsG: 17.5 pipsC: 41 pips
TYPES
Instant30
Land30
Nonbasic30
Forest5
Island5
Swamp4
Plains2
Creature17
Druid7
Elf6
Human6
Wizard6
Bird2
Merfolk2
Cleric1
Monk1
Shaman1
Treefolk1
Party7
Enchantment8
Aura2
Artifact7
Sorcery7
Planeswalker1
Jace1
Legends5
Historic12
LAND PROBABILITY
30 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.8%
TURN 553.3%
TURN 675.6%
TURN 788.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · two-card combo, for six mana or lessInfinite card drawWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Group
Color
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