metamox
COMMANDER · DECK

The Swamp Thing 2

2016-04-24
104 CARDS (LIMIT 100)NO COMMANDER
DECK $
$625.11
MYTHIC
18
RARE
34
UNCOMMON
22
COMMON
31
MAIN104 CARDS

Planeswalker

1 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

6 cards

Sorcery

15 cards

Instant

7 cards

Land

22 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·51 CARDS·$487.62
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Planeswalker

1 cards

Creature

15 cards

Enchantment

8 cards

Artifact

6 cards

Sorcery

6 cards

Instant

5 cards

Land

10 cards
CURVE
10811321934455146+
COLOR
B: 4 pipsG: 73 pipsC: 166 pips
TYPES
Land40
Nonbasic21
Basic19
Forest16
Swamp4
Dryad1
Creature27
Eldrazi5
Human5
Elemental4
Druid3
Shaman3
Centaur2
Elf2
Snake2
Beast1
Dryad1
Elephant1
Forest1
Hydra1
Monk1
Nissa1
Phyrexian1
Plant1
Praetor1
Scout1
Spirit1
Treefolk1
Wizard1
Party1
Sorcery15
Arcane1
Enchantment10
Aura3
Centaur1
Instant7
Artifact6
Equipment3
Planeswalker2
Elf1
Garruk1
Nissa1
Scout1
Legends13
Historic18
LAND PROBABILITY
39 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.1%
TURN 538.4%
TURN 660.6%
TURN 777.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite self-millNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Group
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