COMMANDER · DECK
The Swamp Thing 2
2016-04-24
104 CARDS (LIMIT 100)NO COMMANDER
DECK $
$625.11
MYTHIC
18
RARE
34
UNCOMMON
22
COMMON
31
MAIN104 CARDS
Planeswalker
1 cardsCreature
27 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
15 cardsInstant
7 cardsLand
22 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·51 CARDS·$487.62
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Planeswalker
1 cardsCreature
15 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
6 cardsInstant
5 cardsLand
10 cardsCURVE
COLOR
TYPES
Land40
Nonbasic21
Basic19
Forest16
Swamp4
Dryad1
Creature27
Eldrazi5
Human5
Elemental4
Druid3
Shaman3
Centaur2
Elf2
Snake2
Beast1
Dryad1
Elephant1
Forest1
Hydra1
Monk1
Nissa1
Phyrexian1
Plant1
Praetor1
Scout1
Spirit1
Treefolk1
Wizard1
Party1
Sorcery15
Arcane1
Enchantment10
Aura3
Centaur1
Instant7
Artifact6
Equipment3
Planeswalker2
Elf1
Garruk1
Nissa1
Scout1
Legends13
Historic18
LAND PROBABILITY
39 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.1%
TURN 538.4%
TURN 660.6%
TURN 777.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite self-millNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock