COMMANDER · DECK
The Gitrog Monster - Paper Version
No bracket · Banned2020-06-07
BANNED: 1 CARD
DECK $
$9,442.22
MYTHIC
18
RARE
50
UNCOMMON
14
COMMON
11
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
20 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
9 cardsInstant
19 cardsLand
32 cardsMONEY CARDS·51 CARDS·$7,550.60
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Creature
10 cardsEnchantment
4 cardsArtifact
1 cardsSorcery
6 cardsInstant
15 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Oblivion Crown — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Putrid Imp — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Chains of Mephistopheles — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic30
Basic6
Forest5
Swamp5
Creature21
Elf10
Druid6
Human2
Shaman2
Wizard2
Bird1
Cleric1
Dog1
Eldrazi1
Frog1
Horror1
Imp1
Ouphe1
Plant1
Skeleton1
Snake1
Spirit1
Troll1
Wall1
Warrior1
Zombie1
Party4
Instant19
Sorcery9
Enchantment8
Aura2
Artifact7
Legends6
Historic13
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers