COMMANDER · DECK
Atraxa 2HG
Bracket 4 · Optimized@RiGG · 2025-03-30
DECK $
$883.87
MYTHIC
8
RARE
49
UNCOMMON
30
COMMON
12
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
23 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
12 cardsInstant
18 cardsLand
28 cardsMONEY CARDS·64 CARDS·$695.22
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Planeswalker
2 cardsCreature
18 cardsEnchantment
6 cardsArtifact
1 cardsSorcery
8 cardsInstant
14 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Eternal Scourge + Food Chain: early two-card combo, with no mana to spend
- Food Chain + Misthollow Griffin: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Eternal Scourge + Food Chain — Bracket 4, early two-card combo, with no mana to spend
- Food Chain + Misthollow Griffin — Bracket 4, early two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land29
Nonbasic25
Basic4
Forest6
Island4
Swamp3
Plains2
Creature24
Human8
Druid4
Elf3
Cat2
Cleric2
Halfling2
Wizard2
Angel1
Bard1
Beast1
Bird1
Citizen1
Construct1
Dauthi1
Eldrazi1
Elk1
Glimmer1
Griffin1
Horror1
Monk1
Phyrexian1
Rogue1
Shaman1
Snake1
Soldier1
Spirit1
Treefolk1
Warrior1
Zombie1
Outlaws1
Party6
Instant18
Sorcery12
Artifact10
Construct1
Human1
Soldier1
Enchantment7
Elk1
Glimmer1
Planeswalker3
Ashiok1
Jace1
Narset1
Legends6
Historic16
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Infinite black manaCast a subset of spells in your graveyardInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count