COMMANDER · DECK
Sevrinne, we like the PAIN
Bracket 3 · Upgraded2020-05-08
DECK $
$666.02
MYTHIC
13
RARE
73
UNCOMMON
32
COMMON
41
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
8 cardsInstant
23 cardsLand
23 cardsSIDEBOARD11 CARDS
Creature
4 cardsEnchantment
2 cardsSorcery
2 cardsInstant
3 cardsMAYBE48 CARDS
Planeswalker
4 cardsCreature
8 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
11 cardsInstant
8 cardsLand
3 cardsMONEY CARDS·68 CARDS·$509.14
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Planeswalker
1 cardCreature
10 cardsEnchantment
13 cardsArtifact
7 cardsSorcery
10 cardsInstant
11 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Fiendlash + Guilty Conscience: early arguably two-card combo, for four mana or less, pieces included
- Guilty Conscience + Spiteful Sliver: early arguably two-card combo, for four mana or less, pieces included
- Blazing Sunsteel + Guilty Conscience: early arguably two-card combo, for four mana or less, pieces included
- and 30 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 33
- Fiendlash + Guilty Conscience — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Guilty Conscience + Spiteful Sliver — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Blazing Sunsteel + Guilty Conscience — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Guilty Conscience + Boros Reckoner — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Guilty Conscience + Screaming Nemesis — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Guilty Conscience + Pain for All — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Blazing Sunsteel + Mogg Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Guilty Conscience + Mogg Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Fiendlash + Ill-Tempered Loner // Howlpack Avenger — Bracket 3, two-card combo, for six mana or less, pieces included
- Fiendlash + Boros Reckoner — Bracket 3, two-card combo, for six mana or less, pieces included
- Fiendlash + Spitemare — Bracket 3, two-card combo, for six mana or less, pieces included
- Guilty Conscience + Brash Taunter — Bracket 3, two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Spiteful Sliver — Bracket 3, two-card combo, for six mana or less, pieces included
- Guilty Conscience + Stuffy Doll — Bracket 3, two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Truefire Captain — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Guilty Conscience + Truefire Captain — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Ill-Tempered Loner // Howlpack Avenger — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Boros Reckoner — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Metropolis Reformer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Spitemare — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Screaming Nemesis — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Guilty Conscience + Ill-Tempered Loner // Howlpack Avenger — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Boros Reckoner + Boros Charm — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Boros Reckoner + Take Up the Shield — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Boros Reckoner + Shielded by Faith — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Guilty Conscience + Phyrexian Vindicator — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Guilty Conscience + Spitemare — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Martyrdom + Arcbond — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Arcbond + Pariah — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Donna Noble — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Guilty Conscience + Donna Noble — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Brash Taunter — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Volcano Hellion + Pain for All — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Land38
Nonbasic20
Basic18
Mountain10
Plains10
Island7
Instant23
Creature17
Human3
Wizard3
Goblin2
Spirit2
Angel1
Avatar1
Bird1
Cat1
Cleric1
Elemental1
Hellion1
Illusion1
Kor1
Minotaur1
Nomad1
Sliver1
Soldier1
Vedalken1
Wall1
Werewolf1
Party4
Sorcery9
Artifact7
Equipment1
Enchantment7
Aura3
Legends4
Historic10
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS130 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegainInfinite lifegain triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite damage
Draw the game
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Infinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Infinite damage
Infinite damage
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageOpponents can't gain life for the rest of the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Infinite damage
Infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Infinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage
Draw the gameInfinite damage to one opponent
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Draw the gameInfinite damage to one opponent
Infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Near-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Infinite damage to one opponent
Infinite damage
Infinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegainInfinite lifegain triggers
Infinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage to one opponent
Near-infinite damage to one opponent
Infinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Draw the gameNear-infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage
Draw the gameInfinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Each opponent loses the gameNear-infinite damage
Near-infinite damage to one opponent
Infinite magecraft triggers
Draw the gameInfinite damage to one opponent
Bracket 2 · late two-card combo, for eight mana or less, pieces includedNear-infinite damage to all players
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegain triggersInfinite lifegain
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Draw the gameNear-infinite damage to one opponent
Near-infinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage to one opponent
Infinite damage to one opponent
Infinite lifegainInfinite lifegain triggers
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage to one opponent
Infinite damage to one opponent
Infinite damage
Near-infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite lifegainInfinite lifegain triggers
Near-infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Infinite damage to one opponent
Infinite damageInfinite magecraft triggers
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage
Near-infinite damageEach opponent loses the game
Near-infinite damage to one opponent
Near-infinite damage
Infinite damage to one opponent
Near-infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage
Infinite damage to one opponent
Draw the game
Near-infinite damage to all players
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
+ 82 CARDS NOT IN PRECON
+ Angelfire Ignition+ Arcane Signet+ Arid Mesa+ Azorius Charm+ Barbarian Ring+ Blasphemous Act+ Body of Knowledge+ Boros Charm+ Boros Reckoner+ Brash Taunter+ Chaos Warp+ City of Brass+ Counterspell+ Court of Ire+ Deserted Beach+ Donna Noble+ Dovin's Veto+ Ephemeral Shields+ Excise the Imperfect+ Faithful Mending+ Feldon, Ronom Excavator+ Fight as One+ Flooded Strand+ Galvanic Iteration+ Generous Gift+ Gideon's Sacrifice+ Guilty Conscience+ Hallowed Fountain+ Ill-Tempered Loner // Howlpack Avenger+ Illusory Ambusher+ Jeska's Will+ Lavabrink Floodgates+ Linvala, Shield of Sea Gate+ Loran's Escape+ Martyrdom+ Metropolis Reformer+ Mirrorweave+ Mogg Maniac+ Mystic Remora+ Nahiri's Wrath+ Narset's Reversal+ Negate+ Nin, the Pain Artist+ Nomads en-Kor+ Pain for All+ Pariah+ Phyrexian Vindicator+ Ponder+ Pyrohemia+ Radical Idea+ Raugrin Triome+ Repercussion+ Restoration Magic+ Rolling Earthquake+ Sacred Foundry+ Saving Grace+ Scalding Tarn+ Screaming Nemesis+ Sea of Clouds+ Shadowspear+ Shatterskull Smashing // Shatterskull, the Hammer Pass+ Spectator Seating+ Spiteful Banditry+ Spiteful Sliver+ Spitemare+ Star of Extinction+ Steam Vents+ Stormcarved Coast+ Stroke of Midnight+ Sundown Pass+ Swans of Bryn Argoll+ Take Up the Shield+ Talisman of Conviction+ Talisman of Creativity+ Teferi's Protection+ Training Center+ Truefire Captain+ Valorous Stance+ Volcano Hellion+ Wall of Hope+ Wear // Tear+ Wheel of Misfortune
- 68 PRECON CARDS NOT IN DECK
- Armillary Sphere- Azorius Chancery- Azorius Locket- Backdraft Hellkite- Bloodthirsty Blade- Boros Garrison- Boros Guildgate- Burning Vengeance- Burnished Hart- Clever Impersonator- Cliffside Rescuer- Crackling Drake- Desperate Ravings- Devil's Play- Divine Reckoning- Dockside Extortionist- Dusk // Dawn- Elsha of the Infinite- Empowered Autogenerator- Evolving Wilds- Fact or Fiction- Farm // Market- Fervent Denial- Gerrard, Weatherlight Hero- Ghostly Prison- Guttersnipe- Highland Lake- Ignite the Future- Increasing Devotion- Increasing Vengeance- Izzet Boilerworks- Izzet Guildgate- Izzet Locket- Jace's Sanctum- Leadership Vacuum- Magmaquake- Mandate of Peace- Mass Diminish- Myriad Landscape- Mystic Retrieval- Oona's Grace- Prairie Stream- Pramikon, Sky Rampart- Prismatic Strands- Pristine Angel- Pristine Skywise- Purify the Grave- Ral Zarek- Ray of Distortion- River Kelpie- Rolling Temblor- Runic Repetition- Scaretiller- Secrets of the Dead- Sevinne's Reclamation- Stone Quarry- Storm Herd- Sun Titan- Swiftwater Cliffs- Talrand, Sky Summoner- Temple of the False God- Terramorphic Expanse- Thalia's Geistcaller- Think Twice- Tranquil Cove- Wall of Stolen Identity- Wind-Scarred Crag- Zetalpa, Primal Dawn
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