COMMANDER · DECK
Mana Dork
Bracket 4 · Optimized@Animar · 2025-05-16
DECK $
$4,054.75
MYTHIC
15
RARE
55
UNCOMMON
15
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
34 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
11 cardsInstant
15 cardsLand
22 cardsMONEY CARDS·80 CARDS·$3,237.97
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Creature
27 cardsEnchantment
8 cardsArtifact
4 cardsSorcery
10 cardsInstant
13 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- 2 mass land denial cards — only Bracket 4 allows it
- Aggravated Assault + Heronblade Elite: early two-card combo, with no mana to spend
- Aggravated Assault + Kami of Whispered Hopes: early two-card combo, with no mana to spend
- Staff of Domination + Heronblade Elite: early arguably two-card combo, with no mana to spend
- and 15 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
COMBOS · 18
- Aggravated Assault + Heronblade Elite — Bracket 4, early two-card combo, with no mana to spend
- Aggravated Assault + Kami of Whispered Hopes — Bracket 4, early two-card combo, with no mana to spend
- Staff of Domination + Heronblade Elite — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Circle of Dreams Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Marwyn, the Nurturer — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Viridian Joiner — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Kami of Whispered Hopes — Bracket 3, early arguably two-card combo, with no mana to spend
- Raggadragga, Goreguts Boss + Selvala, Heart of the Wilds + Wurmcalling — Bracket 3, early arguably two-card combo, for four mana or less
- Raggadragga, Goreguts Boss + Selvala, Heart of the Wilds + Fanning the Flames — Bracket 3, early arguably two-card combo, for four mana or less
- Staff of Domination + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Aggravated Assault + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Raggadragga, Goreguts Boss + Heronblade Elite + Wurmcalling — Bracket 2, arguably two-card combo, for six mana or less
- Raggadragga, Goreguts Boss + Heronblade Elite + Fanning the Flames — Bracket 2, arguably two-card combo, for six mana or less
- Raggadragga, Goreguts Boss + Marwyn, the Nurturer + Wurmcalling — Bracket 2, arguably two-card combo, for six mana or less
- Raggadragga, Goreguts Boss + Viridian Joiner + Wurmcalling — Bracket 2, arguably two-card combo, for six mana or less
- Raggadragga, Goreguts Boss + Viridian Joiner + Spine of Ish Sah — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature35
Druid12
Elf11
Human8
Elemental3
Shaman3
Scout2
Snake2
Adventure1
Advisor1
Avatar1
Beast1
Bird1
Boar1
Citizen1
Eldrazi1
Elephant1
Goblin1
Halfling1
Incarnation1
Ouphe1
Plant1
Raccoon1
Spirit1
Wall1
Warrior1
Wizard1
Wurm1
Party2
Land26
Nonbasic20
Basic6
Forest6
Mountain4
Instant15
Sorcery13
Adventure1
Avatar1
Elemental1
Raccoon1
Enchantment8
Artifact5
Legends9
Historic13
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature tokensInfinite ETBInfinite green manaInfinitely large creatures you control until end of turnInfinite magecraft triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produce
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature tokensInfinite ETBInfinite green manaInfinitely large creatures you control until end of turnInfinite magecraft triggersInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 2 · arguably two-card combo, for six mana or lessInfinite colored manaInfinite damageInfinitely large creatures you control until end of turnInfinite magecraft triggersInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite creature tokensInfinite ETBInfinitely large creatures you control until end of turnInfinite magecraft triggersInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite damageInfinitely large creatures you control until end of turnInfinite magecraft triggersInfinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite colored manaInfinite creature tokensInfinite ETBInfinitely large creatures you control until end of turnInfinite magecraft triggersInfinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature tokensInfinite ETBInfinite green manaInfinitely large creatures you control until end of turnInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce