MetaMox
COMMANDER · DECK

Tuvasa

Bracket 4 · Optimized
2020-04-25
Tuvasa the Sunlit
101 CARDS (LIMIT 100)
DECK $
$1,568.16
MYTHIC
8
RARE
48
UNCOMMON
18
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN100 CARDS

Planeswalker

2 cards

Creature

9 cards

Enchantment

29 cards

Sorcery

7 cards

Instant

17 cards

Land

24 cards
MONEY CARDS·55 CARDS·$1,243.60
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Planeswalker

2 cards

Creature

4 cards

Enchantment

19 cards

Sorcery

7 cards

Instant

12 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Enchanted Evening + Opalescence: mass land denial
  • Delaying Shield + Solemnity: locks the table
  • Delaying Shield + Phyrexian Unlife: early two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
10511222131348546+
COLOR
W: 42.5 pipsU: 40 pipsG: 15.5 pipsC: 113 pips
TYPES
Land36
Nonbasic21
Basic15
Forest9
Island9
Plains9
Enchantment30
Aura3
Chimera1
Instant17
Creature10
Human6
Druid4
Shaman2
Artificer1
Centaur1
Chimera1
Merfolk1
Satyr1
Wizard1
Party1
Sorcery7
Planeswalker2
Calix1
Jace1
Legends5
Historic5
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early two-card combo, with no mana to spendYou are unable to lose the game due to damage or lifelossLock
Bracket 4 · mass land denialDestroy all permanents with mana value 0Destroy all permanents with mana value 0 upon enteringMass Land Denial
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Group
Color
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