COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
45 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
8 cardsInstant
4 cardsLand
21 cardsMAYBE15 CARDS
Creature
8 cardsEnchantment
1 cardArtifact
1 cardInstant
1 cardLand
4 cardsMONEY CARDS·56 CARDS·$415.78
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Creature
28 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
5 cardsInstant
2 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- The Gitrog Monster + Dakmor Salvage: arguably two-card combo, for six mana or less, pieces included
- Tayam, Luminous Enigma + Devoted Druid: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- The Gitrog Monster + Dakmor Salvage — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Tayam, Luminous Enigma + Devoted Druid — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Creature46
Beast8
Druid7
Human6
Elf5
Plant5
Nightmare4
Shaman3
Wall3
Cat2
Cleric2
Demon2
Elemental2
Spirit2
Treefolk2
Zombie2
Avatar1
Bat1
Bird1
Construct1
Elk1
Frog1
Fungus1
Giant1
Horror1
Hydra1
Imp1
Knight1
Noble1
Scout1
Skeleton1
Sloth1
Snake1
Spider1
Spike1
Troll1
Warrior1
Party3
Land36
Nonbasic18
Basic18
Forest11
Plains8
Swamp7
Sorcery8
Enchantment5
Spider1
Instant4
Artifact3
Construct1
Legends12
Historic15
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millPut a selection of permanant cards from your library and graveyard onto the battlefield
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