COMMANDER · DECK
Kinni
No bracket · Banned2020-04-14
BANNED: 1 CARD
DECK $
$1,040.71
MYTHIC
10
RARE
33
UNCOMMON
21
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
29 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
7 cardsInstant
10 cardsLand
20 cardsMONEY CARDS·64 CARDS·$823.21
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Creature
22 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
6 cardsInstant
10 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Kinnan, Bonder Prodigy + Pili-Pala + Cryptolith Rite — Bracket 4, early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Basalt Monolith + Nyxbloom Ancient — Bracket 4, early two-card combo, with no mana to spend
- Basalt Monolith + Mesmeric Orb — Bracket 4, early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Incubation Druid + Umbral Mantle — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Incubation Druid — Bracket 3, early two-card combo, with no mana to spend
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Umbral Mantle + Llanowar Tribe — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic18
Basic17
Forest12
Island7
Creature30
Elf9
Druid8
Eldrazi5
Wizard4
Beast2
Faerie2
Human2
Merfolk2
Mutant2
Vedalken2
Bird1
Boar1
Elemental1
Monk1
Rogue1
Scarecrow1
Scout1
Shaman1
Spirit1
Outlaws1
Party5
Artifact13
Equipment1
Scarecrow1
Instant10
Enchantment7
Elemental1
Sorcery7
Arcane1
Legends6
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Infinitely large creature until end of turnInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinitely large creature until end of turnPut most creature cards from your library onto the battlefieldInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
Infinite colored mana
Infinite colored mana
Infinite colored mana
Infinitely large creature until end of turnInfinite green manaInfinite blue manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinitely large creature until end of turnInfinite blue manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 2 · arguably two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn