MetaMox
COMMANDER · DECK

orzhov lifegain

Bracket 4 · Optimized
@chamilly · 2025-05-12
DECK $
$2,083.27
MYTHIC
15
RARE
50
UNCOMMON
17
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

39 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

7 cards

Sorcery

4 cards

Instant

7 cards

Land

30 cards
NAMECOSTPRICE
MONEY CARDS·64 CARDS·$1,655.00
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Planeswalker

1 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

3 cards

Sorcery

4 cards

Instant

5 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Marauding Blight-Priest + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 9 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
CURVE
001611721831044516+
COLOR
W: 52 pipsB: 30 pipsC: 90 pips
TYPES
Creature40
Cleric18
Human15
Vampire6
Advisor4
Phyrexian4
Angel3
Spirit3
Bat2
Halfling2
Knight2
Kor2
Adventure1
Ally1
Bird1
Cat1
Demigod1
Glimmer1
Mite1
Monk1
Nightmare1
Peasant1
Praetor1
Rabbit1
Scout1
Sheep1
Warlock1
Warrior1
Wizard1
Zombie1
Outlaws1
Party20
Land33
Nonbasic29
Basic4
Plains4
Swamp4
Human1
Warlock1
Enchantment11
Case1
Demigod1
Faerie1
Glimmer1
Sheep1
Instant9
Adventure1
Knight1
Zombie1
Artifact8
Mite1
Phyrexian1
Sorcery4
Planeswalker1
Ajani1
Legends19
Historic25
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
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