COMMANDER · DECK
Zirk off
Bracket 4 · Optimized2020-07-06
102 CARDS (LIMIT 100)
DECK $
$546.45
MYTHIC
3
RARE
50
UNCOMMON
25
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN101 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
19 cardsInstant
7 cardsLand
29 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·53 CARDS·$421.14
Sign in to save your threshold.
Planeswalker
1 cardsCreature
8 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
10 cardsInstant
6 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Zacama, Primal Calamity + Temur Sabertooth: early two-card combo, with no mana to spend
- Zacama, Primal Calamity + Sanctum of Eternity: early two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Zacama, Primal Calamity + Temur Sabertooth — Bracket 4, early two-card combo, with no mana to spend
- Zacama, Primal Calamity + Sanctum of Eternity — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land40
Nonbasic26
Basic14
Forest10
Plains7
Mountain5
Creature21
Human7
Cleric4
Construct2
Druid2
Elf2
Elk2
Adventure1
Angel1
Bird1
Cat1
Dinosaur1
Elder1
Elemental1
Fox1
Giant1
Knight1
Kor1
Monk1
Pirate1
Scout1
Warrior1
Outlaws1
Party5
Sorcery20
Adventure1
Arcane1
Giant1
Artifact14
Equipment3
Construct2
Elk1
Wizard1
Instant8
Enchantment5
Human1
Planeswalker1
Nissa1
Legends10
Historic23
LAND PROBABILITY
40 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.0%
TURN 534.3%
TURN 655.8%
TURN 772.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to creaturesInfinite enchantment destructionInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to creaturesInfinite enchantment destructionInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite mana lands you control can produceInfinite storm count