COMMANDER · DECK
Kenrith the Dawnwaker
Bracket 4 · Optimized2020-04-23
DECK $
$1,253.12
MYTHIC
7
RARE
40
UNCOMMON
25
COMMON
24
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
14 cardsArtifact
26 cardsSorcery
12 cardsInstant
15 cardsLand
31 cardsMONEY CARDS·66 CARDS·$995.45
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Creature
13 cardsArtifact
18 cardsSorcery
6 cardsInstant
12 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Zirda, the Dawnwaker + Grim Monolith: early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith: early two-card combo, with no mana to spend
- Pili-Pala + Grand Architect: early two-card combo, for four mana or less
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Zirda, the Dawnwaker + Grim Monolith — Bracket 4, early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Pili-Pala + Grand Architect — Bracket 4, early two-card combo, for four mana or less
- Umbral Mantle + Incubation Druid — Bracket 3, early two-card combo, with no mana to spend
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Umbral Mantle + Palladium Myr — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Artifact36
Equipment4
Construct1
Golem1
Myr1
Scarecrow1
Wizard1
Land31
Nonbasic26
Basic5
Forest5
Island5
Mountain5
Plains5
Swamp5
Creature16
Shaman3
Artificer2
Elf2
Goblin2
Mutant2
Vedalken2
Bird1
Construct1
Druid1
Elemental1
Fox1
Golem1
Human1
Minion1
Myr1
Noble1
Phyrexian1
Scarecrow1
Snake1
Wizard1
Party1
Instant15
Sorcery12
Legends6
Historic40
LAND PROBABILITY
31 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.3%
TURN 551.0%
TURN 673.5%
TURN 787.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely large creature until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn