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COMMANDER · DECK

Kenrith the Dawnwaker

Bracket 4 · Optimized
2020-04-23
DECK $
$1,253.12
MYTHIC
7
RARE
40
UNCOMMON
25
COMMON
24
COMMAND2 CARDS
MAIN98 CARDS

Creature

14 cards

Artifact

26 cards

Sorcery

12 cards

Instant

15 cards

Land

31 cards
MONEY CARDS·66 CARDS·$995.45
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Creature

13 cards

Artifact

18 cards

Sorcery

6 cards

Instant

12 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Zirda, the Dawnwaker + Grim Monolith: early two-card combo, with no mana to spend
  • Zirda, the Dawnwaker + Basalt Monolith: early two-card combo, with no mana to spend
  • Pili-Pala + Grand Architect: early two-card combo, for four mana or less
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
50171302123340506+
COLOR
W: 5 pipsU: 11 pipsB: 9.5 pipsR: 11 pipsG: 11.5 pipsC: 77 pips
TYPES
Artifact36
Equipment4
Construct1
Golem1
Myr1
Scarecrow1
Wizard1
Land31
Nonbasic26
Basic5
Forest5
Island5
Mountain5
Plains5
Swamp5
Creature16
Shaman3
Artificer2
Elf2
Goblin2
Mutant2
Vedalken2
Bird1
Construct1
Druid1
Elemental1
Fox1
Golem1
Human1
Minion1
Myr1
Noble1
Phyrexian1
Scarecrow1
Snake1
Wizard1
Party1
Instant15
Sorcery12
Legends6
Historic40
LAND PROBABILITY
31 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.3%
TURN 551.0%
TURN 673.5%
TURN 787.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely large creature until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn
Group
Color
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