MetaMox
COMMANDER · DECK

Reapers

Bracket 4 · Optimized
@CJ’s Monsters · 2026-09-23
Reaper King
DECK $
$3,163.10
MYTHIC
13
RARE
57
UNCOMMON
13
COMMON
17
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

33 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

10 cards

Sorcery

5 cards

Instant

19 cards

Land

28 cards
MONEY CARDS·75 CARDS·$2,522.42
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Creature

20 cards

Enchantment

4 cards

Artifact

8 cards

Sorcery

4 cards

Instant

16 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 14 game changers — Bracket 3 allows 3
  • Kiki-Jiki, Mirror Breaker + Restoration Angel: early two-card combo, with no mana to spend
  • Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
  • Kiki-Jiki, Mirror Breaker + Deceiver Exarch: early two-card combo, with no mana to spend
  • and 6 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
40221142183744526+
COLOR
W: 13 pipsU: 22 pipsB: 9 pipsR: 6 pipsG: 11 pipsC: 104 pips
TYPES
Creature34
Shapeshifter11
Scarecrow8
Human3
Angel1
Artificer1
Beast1
Bird1
Cat1
Citizen1
Cleric1
Druid1
Elemental1
Faerie1
Goblin1
Golem1
Halfling1
Horror1
Merfolk1
Phyrexian1
Rogue1
Shaman1
Soldier1
Spirit1
Vedalken1
Warrior1
Wizard1
Changeling11
Outlaws1
Party4
Land28
Nonbasic27
Basic1
Forest5
Island4
Mountain4
Plains4
Swamp4
Artifact22
Scarecrow8
Shapeshifter2
Golem1
Human1
Soldier1
Instant19
Shapeshifter1
Sorcery5
Enchantment4
Legends4
Historic25
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite creature ETBInfinite creature LTB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Group
Color
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