COMMANDER · DECK
cEDH Kenrith
Bracket 4 · Optimized@MasterStealth · 2025-04-15
104 CARDS (LIMIT 100)
DECK $
$8,502.75
MYTHIC
24
RARE
61
UNCOMMON
13
COMMON
5
COMMAND1 CARD
Creature
1 cardsMAIN103 CARDS
Planeswalker
1 cardsCreature
30 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
6 cardsInstant
22 cardsLand
29 cardsMONEY CARDS·94 CARDS·$6,798.08
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Planeswalker
1 cardsCreature
29 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
5 cardsInstant
21 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 16 game changers — Bracket 3 allows 3
- Tivit, Seller of Secrets + Time Sieve: infinite extra turns
- Chatterfang, Squirrel General + Kenrith, the Returned King + Warren Soultrader: early arguably two-card combo, with no mana to spend
- The One Ring + Displacer Kitten + Teferi, Time Raveler: locks the table
- and 1 more combo that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 16 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Tivit, Seller of Secrets + Time Sieve — Bracket 4, infinite extra turns
- Chatterfang, Squirrel General + Kenrith, the Returned King + Warren Soultrader — Bracket 3, early arguably two-card combo, with no mana to spend
- The One Ring + Displacer Kitten + Teferi, Time Raveler — Bracket 3, locks the table
- Dualcaster Mage + Ghostly Flicker — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature31
Human13
Wizard5
Rogue3
Shaman3
Spirit3
Cleric2
Druid2
Elf2
Goblin2
Halfling2
Mutant2
Noble2
Soldier2
Ape1
Archer1
Bard1
Beast1
Bird1
Cat1
Faerie1
Frog1
Hero1
Mercenary1
Monkey1
Orc1
Pirate1
Ranger1
Sphinx1
Squirrel1
Warlock1
Warrior1
Zombie1
Outlaws6
Party11
Land29
Nonbasic29
Forest4
Island4
Mountain4
Plains4
Swamp4
Instant22
Trap1
Artifact12
Human1
Soldier1
Sorcery6
Enchantment4
Planeswalker1
Teferi1
Legends14
Historic25
LAND PROBABILITY
29 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.6%
TURN 558.8%
TURN 680.2%
TURN 791.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Bracket 4 · infinite extra turnsNear-infinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite Treasure tokensInfinite card draw for any number of playersReturn all creature cards from all graveyards to the battlefield under your controlInfinite draw triggers for any number of opponentsInfinite +1/+1 counters on creatures you controlInfinite LTBInfinite ETBInfinite colored mana
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Bracket 3 · two-card combo, for six mana or lessInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinite blinking of artifactsInfinite blinking of landsInfinite blinking
Infinite black manaCast a subset of spells in your graveyardInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count