COMMANDER · DECK
How To Build A Better Teleporter
2016-09-06
117 CARDS (LIMIT 100)NO COMMANDER
DECK $
$204.35
MYTHIC
3
RARE
34
UNCOMMON
34
COMMON
47
MAIN117 CARDS
Creature
41 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
10 cardsInstant
17 cardsLand
13 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·26 CARDS·$141.99
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Creature
10 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
2 cardsInstant
2 cardsLand
2 cardsCURVE
COLOR
TYPES
Creature41
Elf9
Druid5
Shaman5
Wizard5
Beast4
Human4
Merfolk3
Shapeshifter3
Plant2
Snake2
Spirit2
Bird1
Cat1
Centaur1
Chimera1
Dryad1
Forest1
Frog1
Horror1
Hydra1
Incarnation1
Insect1
Leviathan1
Ooze1
Rogue1
Satyr1
Sphinx1
Starfish1
Outlaws1
Party6
Land36
Nonbasic12
Basic24
Forest14
Island13
Dryad1
Gate1
Instant17
Sorcery10
Arcane1
Artifact8
Equipment2
Human1
Rogue1
Enchantment8
Aura3
Centaur1
Treefolk1
Historic8
LAND PROBABILITY
35 LANDS · 117 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.7%
TURN 554.5%
TURN 676.6%
TURN 789.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE