COMMANDER · DECK
Avacyn Purifies All
Bracket 4 · Optimized2020-05-01
ONLY 99 CARDS
DECK $
$1,005.14
MYTHIC
12
RARE
54
UNCOMMON
17
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN98 CARDS
Creature
20 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
10 cardsInstant
13 cardsLand
29 cardsMAYBE3 CARDS
Creature
1 cardsEnchantment
1 cardsArtifact
1 cardsMONEY CARDS·60 CARDS·$793.09
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Creature
13 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
4 cardsInstant
11 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Blazing Sunsteel + Brash Taunter: early two-card combo, with no mana to spend
- Blazing Sunsteel + Spiteful Sliver: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Blazing Sunsteel + Truefire Captain: early arguably two-card combo, with no mana to spend
- and 8 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 11
- Blazing Sunsteel + Brash Taunter — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Spiteful Sliver — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Truefire Captain — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Shielded by Faith — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Mogg Maniac — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Boros Charm — Bracket 3, early arguably two-card combo, for four mana or less
- Arcbond + Pariah — Bracket 3, early arguably two-card combo, for four mana or less
- Toralf, God of Fury // Toralf's Hammer + Blasphemous Act — Bracket 2, late two-card combo, for eight mana or less
- Spiteful Sliver + Star of Extinction — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic27
Basic11
Plains10
Mountain8
Creature21
Human5
Cleric3
Equipment3
Elemental2
Goblin2
Horror2
Phyrexian2
Shaman2
Advisor1
Angel1
Artificer1
Cat1
Giant1
God1
Golem1
Kirin1
Knight1
Kor1
Minotaur1
Sliver1
Soldier1
Spirit1
Wizard1
Party4
Artifact17
Equipment7
Cat1
God1
Golem1
Human1
Kirin1
Soldier1
Vehicle1
Instant15
Sorcery12
Enchantment5
Aura2
Class1
Legends6
Historic22
LAND PROBABILITY
38 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.7%
TURN 535.9%
TURN 657.7%
TURN 774.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to all players
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage