COMMANDER · DECK
Jared final
Bracket 4 · Optimized@ShadowLemon · 2025-02-07
163 CARDS (LIMIT 100)
DECK $
$978.60
MYTHIC
24
RARE
64
UNCOMMON
42
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN162 CARDS
Planeswalker
7 cardsCreature
45 cardsEnchantment
22 cardsArtifact
31 cardsSorcery
11 cardsInstant
9 cardsLand
32 cardsMONEY CARDS·74 CARDS·$756.71
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Planeswalker
4 cardsCreature
22 cardsEnchantment
16 cardsArtifact
19 cardsSorcery
5 cardsInstant
3 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Guilty Conscience + Brash Taunter: early two-card combo, with no mana to spend
- Guilty Conscience + Stuffy Doll: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Stuffy Doll + Pariah's Shield: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Guilty Conscience + Brash Taunter — Bracket 4, early two-card combo, with no mana to spend
- Guilty Conscience + Stuffy Doll — Bracket 4, early two-card combo, with no mana to spend
- Stuffy Doll + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Spike Feeder + Archangel of Thune — Bracket 3, early arguably two-card combo, with no mana to spend
- Shalai and Hallar + Archangel of Thune — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Phyrexian Vindicator — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature46
Human14
Soldier6
Warrior4
Angel3
Cleric3
Construct3
Elf3
Archon2
Cat2
Goblin2
Hydra2
Pirate2
Shaman2
Bard1
Brushwagg1
Dinosaur1
Djinn1
Dragon1
Druid1
Dryad1
Elk1
Faerie1
Giant1
Horror1
Insect1
Kor1
Monk1
Mount1
Noble1
Ogre1
Phyrexian1
Ranger1
Rogue1
Samurai1
Spike1
Treefolk1
Wall1
Wurm1
Outlaws3
Party8
Land38
Nonbasic30
Basic8
Forest5
Plains4
Mountain3
Cave1
Equipment1
Artifact35
Equipment22
Construct3
Wall1
Enchantment22
Aura7
Saga1
Sorcery12
Instant11
Planeswalker7
Ajani2
Domri2
Vivien2
Basri1
Legends27
Historic57
LAND PROBABILITY
37 LANDS · 162 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 436.7%
TURN 569.8%
TURN 688.0%
TURN 795.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Near-infinite damage to one opponent
Draw the gameNear-infinite damage to one opponent
Near-infinite damage to one opponent
Draw the gameNear-infinite damage to one opponent
Infinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible