MetaMox
COMMANDER · DECK

niggabloom

Bracket 4 · Optimized
@MeepMeepFrog88 · 2025-02-11
The Necrobloom
DECK $
$1,149.96
MYTHIC
14
RARE
59
UNCOMMON
15
COMMON
12
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

26 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

4 cards

Sorcery

12 cards

Instant

10 cards

Land

40 cards
NAMECOSTPRICE
MONEY CARDS·83 CARDS·$914.46
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Creature

23 cards

Enchantment

5 cards

Artifact

4 cards

Sorcery

9 cards

Instant

8 cards

Land

34 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • The Gitrog Monster + The Necrobloom: early two-card combo, with no mana to spend
  • Glacial Chasm + Thalia and The Gitrog Monster + Conduit of Worlds: locks the table
  • Glacial Chasm + Thalia and The Gitrog Monster + Walk-In Closet // Forgotten Cellar: locks the table
  • and 11 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 14
CURVE
10811221431144556+
COLOR
W: 17 pipsB: 17 pipsG: 52 pipsC: 88 pips
TYPES
Land44
Nonbasic36
Basic8
Forest9
Plains8
Swamp7
Cave1
Dryad1
God1
Urza's1
Creature27
Human5
Elf4
Horror3
Shaman3
Dryad2
Elemental2
Frog2
Knight2
Phyrexian2
Bat1
Beast1
Demon1
Detective1
Forest1
God1
Incarnation1
Insect1
Merfolk1
Monk1
Nightmare1
Nymph1
Plant1
Praetor1
Scout1
Snake1
Treefolk1
Warrior1
Wizard1
Zombie1
Party2
Sorcery12
Instant10
Enchantment6
Dryad1
Nymph1
Room1
Artifact4
Vehicle1
Legends14
Historic18
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite creature LTBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite Treasure tokensInfinite landfall triggersInfinite Food tokens
Infinite colored manaInfinite death triggersInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite death triggersInfinite Food tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggersInfinite Treasure tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature LTBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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