COMMANDER · DECK
W & R Kenrith Walker Storm
Bracket 4 · Optimized2020-07-09
DECK $
$1,674.83
MYTHIC
20
RARE
41
UNCOMMON
13
COMMON
32
COMMAND2 CARDS
Planeswalker
2 cardsMAIN98 CARDS
Planeswalker
9 cardsCreature
2 cardsEnchantment
4 cardsArtifact
20 cardsSorcery
12 cardsInstant
16 cardsLand
18 cardsMAYBE7 CARDS
Planeswalker
5 cardsCreature
1 cardsSorcery
1 cardsMONEY CARDS·60 CARDS·$1,325.10
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Planeswalker
8 cardsCreature
3 cardsEnchantment
4 cardsArtifact
15 cardsSorcery
10 cardsInstant
9 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- 6 extra-turn cards — chaining turns is Bracket 4
- The Chain Veil + Tezzeret the Seeker + Ral Zarek + Gilded Lotus: infinite extra turns
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Magosi, the Waterveil + Rings of Brighthearth + Deserted Temple: infinite extra turns
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 6
COMBOS · 6
- The Chain Veil + Tezzeret the Seeker + Ral Zarek + Gilded Lotus — Bracket 4, infinite extra turns
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Magosi, the Waterveil + Rings of Brighthearth + Deserted Temple — Bracket 4, infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Teferi, Temporal Archmage + The Chain Veil — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic16
Basic19
Island14
Mountain8
Artifact20
Vehicle1
Instant16
Sorcery12
Planeswalker11
Teferi2
Chandra1
Dack1
Koth1
Narset1
Ral1
Rowan1
Tezzeret1
Ugin1
Will1
Enchantment5
Creature2
Fish1
Illusion1
Legends15
Historic33
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite planeswalker activationsInfinite colored manaInfinite damageInfinite mana permanents you control can produceInfinite turnsPut all artifact cards from your library onto the battlefieldLock
Infinite activations of most planeswalkersInfinite colorless manaInfinite mana permanents you control can produce
Infinite activations of most planeswalkersInfinite colorless manaInfinite mana permanents you control can produce
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite colorless manaInfinite planeswalker activations