MetaMox
COMMANDER · DECK

Glarb

Bracket 4 · Optimized
@Funky267 · 2025-05-19
Glarb, Calamity's Augur
DECK $
$7,434.84
MYTHIC
21
RARE
57
UNCOMMON
15
COMMON
7
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

15 cards

Enchantment

7 cards

Artifact

11 cards

Sorcery

9 cards

Instant

27 cards

Land

29 cards
NAMECOSTPRICE
MONEY CARDS·89 CARDS·$5,943.57
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Planeswalker

1 card

Creature

15 cards

Enchantment

6 cards

Artifact

8 cards

Sorcery

7 cards

Instant

25 cards

Land

27 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 20 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Tainted Pact + Jace, Wielder of Mysteries: two-card combo, for six mana or less, pieces included
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 20 game changers — cEDH lists run 10 or more
CURVE
30251132931346516+
COLOR
U: 39 pipsB: 27.5 pipsG: 18.5 pipsC: 81 pips
TYPES
Instant29
Trap1
Land29
Nonbasic29
Island5
Swamp4
Forest3
Desert1
Gate1
Creature16
Wizard4
Elf2
Faerie2
Human2
Noble2
Rogue2
Spirit2
Archer1
Bird1
Citizen1
Drake1
Frog1
Halfling1
Merfolk1
Orc1
Otter1
Phyrexian1
Shaman1
Shapeshifter1
Sphinx1
Outlaws2
Party6
Artifact12
Phyrexian1
Shapeshifter1
Sorcery9
Enchantment7
Aura1
Planeswalker1
Jace1
Legends9
Historic20
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedWin the game
Group
Color
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