MetaMox
COMMANDER · DECK

dave

Bracket 4 · Optimized
@designatedplayer · 2025-05-09
DECK $
$263.45
MYTHIC
2
RARE
20
UNCOMMON
33
COMMON
45
COMMAND2 CARDS
MAIN98 CARDS

Creature

24 cards

Enchantment

6 cards

Artifact

7 cards

Sorcery

8 cards

Instant

23 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Malcolm, Keen-Eyed Navigator + Maskwood Nexus + Reckless Fireweaver: early two-card combo, with no mana to spend
  • Malcolm, Keen-Eyed Navigator + Maskwood Nexus + Ingenious Artillerist: early two-card combo, with no mana to spend
  • Malcolm, Keen-Eyed Navigator + Amoeboid Changeling + Reckless Fireweaver: early two-card combo, with no mana to spend
  • and 11 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 14
CURVE
00201292153141516+
COLOR
U: 48 pipsR: 29 pipsC: 61 pips
TYPES
Land31
Nonbasic10
Basic21
Island12
Mountain9
Djinn1
Monk1
Creature26
Pirate11
Human8
Siren6
Artificer3
Goblin3
Spirit2
Wizard2
Advisor1
Ape1
Berserker1
Djinn1
Dragon1
Dwarf1
Elemental1
Lizard1
Minotaur1
Monk1
Orc1
Scout1
Shapeshifter1
Soldier1
Warrior1
Changeling1
Outlaws11
Party3
Instant24
Shapeshifter1
Artifact8
Pirate1
Siren1
Sorcery8
Enchantment6
Aura3
Legends7
Historic15
LAND PROBABILITY
30 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.8%
TURN 553.3%
TURN 675.6%
TURN 788.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
Color
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