COMMANDER · DECK
damage
Bracket 4 · Optimized@burnito · 2026-09-10
DECK $
$10,049.32
MYTHIC
7
RARE
33
UNCOMMON
19
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
12 cardsEnchantment
15 cardsArtifact
8 cardsSorcery
14 cardsInstant
17 cardsLand
15 cardsMONEY CARDS·57 CARDS·$8,027.97
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Creature
9 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
9 cardsInstant
12 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
CURVE
COLOR
TYPES
Land32
Nonbasic13
Basic19
Mountain14
Island11
Desert1
Instant17
Lesson1
Enchantment16
Aura3
Class1
Phyrexian1
Praetor1
Saga1
Sorcery14
Creature13
Human5
Shaman3
Dwarf2
Wizard2
Archer1
Artificer1
Assassin1
Construct1
Dragon1
Otter1
Phyrexian1
Praetor1
Saga1
Tyranid1
Wall1
Outlaws1
Party2
Artifact9
Construct1
Equipment1
Planeswalker1
Narset1
Legends5
Historic13
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count