COMMANDER · DECK
HydraXCost
Bracket 4 · Optimized2020-04-04
150 CARDS (LIMIT 100)
DECK $
$823.27
MYTHIC
15
RARE
81
UNCOMMON
37
COMMON
22
COMMAND1 CARD
Creature
1 cardsMAIN149 CARDS
Planeswalker
3 cardsCreature
45 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
31 cardsInstant
29 cardsLand
19 cardsSIDEBOARD5 CARDS
Enchantment
4 cardsArtifact
1 cardsMONEY CARDS·81 CARDS·$630.37
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Planeswalker
1 cardsCreature
27 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
13 cardsInstant
13 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Zaxara, the Exemplary + Pemmin's Aura: early two-card combo, with no mana to spend
- Zaxara, the Exemplary + Freed from the Real: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Pemmin's Aura + Gyre Engineer: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Zaxara, the Exemplary + Pemmin's Aura — Bracket 4, early two-card combo, with no mana to spend
- Zaxara, the Exemplary + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Pemmin's Aura + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Nyxbloom Ancient + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Nyxbloom Ancient + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature46
Hydra19
Druid5
Elf5
Snake5
Human4
Merfolk3
Beast2
Construct2
Elemental2
Shaman2
Turtle2
Warrior2
Wizard2
Bird1
Eldrazi1
Fish1
Fungus1
Goat1
Incarnation1
Jellyfish1
Leviathan1
Nightmare1
Plant1
Shapeshifter1
Spirit1
Vedalken1
Zombie1
Party4
Sorcery31
Arcane1
Instant29
Arcane1
Land19
Nonbasic19
Forest2
Island2
Swamp2
Artifact17
Construct2
Equipment2
Snake1
Enchantment9
Elemental1
Planeswalker3
Nissa2
Kiora1
Legends10
Historic25
LAND PROBABILITY
19 LANDS · 149 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 461.7%
TURN 590.2%
TURN 698.1%
TURN 799.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite damageInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite damageInfinite +1/+1 counters on creatures you control
Infinite damageInfinite +1/+1 counters on creatures you control
Infinite damageInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite damageInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
+ 133 CARDS NOT IN PRECON
+ Alchemist's Refuge+ Altered Ego+ Assassin's Trophy+ Astral Cornucopia+ Biogenic Upgrade+ Biomass Mutation+ Birds of Paradise+ Black Sun's Zenith+ Blue Sun's Zenith+ Bojuka Bog+ Bounty of the Luxa+ Braingeyser+ Breeding Pool+ Chord of Calling+ Condescend+ Corpsejack Menace+ Counterspell+ Cultivate+ Curse of the Swine+ Death Denied+ Deepglow Skate+ Demonic Tutor+ Diabolic Revelation+ Dimir Signet+ Doubling Season+ Dregs of Sorrow+ Drowned Catacomb+ Elves of Deep Shadow+ Elvish Mystic+ Endless One+ Entrancing Melody+ Entreat the Dead+ Erebos's Intervention+ Eternal Witness+ Everflowing Chalice+ Exsanguinate+ Farseek+ Feral Hydra+ Fierce Guardianship+ Finale of Devastation+ Finale of Eternity+ Finale of Revelation+ Freed from the Real+ Frontier Siege+ Gadwick, the Wizened+ Gargos, Vicious Watcher+ Gelatinous Genesis+ Golgari Signet+ Green Sun's Zenith+ Growth Spiral+ Gyre Engineer+ Gyre Sage+ Halimar Depths+ Hangarback Walker+ Hardened Scales+ Herald of Secret Streams+ Heroic Intervention+ Hinterland Harbor+ Hooded Hydra+ Hydroid Krasis+ Iceberg+ Icy Blast+ Incubation Druid+ Inspiring Call+ Kalonian Hydra+ Kiora, Behemoth Beckoner+ Kiora's Follower+ Lifeblood Hydra+ Lightning Greaves+ Llanowar Elves+ Managorger Hydra+ Mass Manipulation+ Mind Twist+ Mistcutter Hydra+ Mystic Snake+ Nature's Lore+ Nimbus Swimmer+ Nissa, Who Shakes the World+ Nylea's Intervention+ Nyxbloom Ancient+ Overgrown Tomb+ Path of Ancestry+ Pemmin's Aura+ Plasm Capture+ Polukranos, Unchained+ Power Sink+ Primal Vigor+ Primordial Hydra+ Protean Hydra+ Pull from Tomorrow+ Rapid Hybridization+ Reality Spasm+ Reliquary Tower+ Rewind+ Sakura-Tribe Elder+ Seedborn Muse+ Selective Snare+ Simic Ascendancy+ Simic Signet+ Spell Burst+ Squall Line+ Steelbane Hydra+ Stonecoil Serpent+ Strength of the Tajuru+ Strionic Resonator+ Stroke of Genius+ Swiftfoot Boots+ Syncopate+ Talisman of Curiosity+ Talisman of Resilience+ Thassa's Intervention+ The Great Henge+ The Ozolith+ Thought Vessel+ Thunderous Snapper+ Torment of Hailfire+ Tribal Unity+ Triumph of the Hordes+ Tuskguard Captain+ Unbound Flourishing+ Uncage the Menagerie+ Underground River+ Vigor+ Voracious Hydra+ Vorel of the Hull Clade+ Walking Ballista+ Watery Grave+ Wilderness Reclamation+ Wildest Dreams+ Winding Constrictor+ Woodland Cemetery+ Yavimaya Coast+ Zendikar Resurgent
- 63 PRECON CARDS NOT IN DECK
- Archipelagore- Auspicious Starrix- Beast Whisperer- Blighted Woodland- Bonder's Ornament- Boneyard Lurker- Boneyard Mycodrax- Cavern Whisperer- Cazur, Ruthless Stalker- Chittering Harvester- Cold-Eyed Selkie- Darkwater Catacombs- Deadly Tempest- Dimir Aqueduct- Dismal Backwater- Dreamtail Heron- Dredge the Mire- Endless Sands- Fertilid- Find // Finality- Forest- Gaze of Granite- Glowstone Recluse- Golgari Rot Farm- Heroes' Bane- Illusory Ambusher- Insatiable Hemophage- Island- Jungle Hollow- Lifecrafter's Bestiary- Manascape Refractor- Masked Admirers- Migration Path- Migratory Greathorn- Mindleecher- Mortuary Mire- Mulldrifter- Myriad Landscape- Otrimi, the Ever-Playful- Parasitic Impetus- Pouncing Shoreshark- Predator Ooze- Predatory Impetus- Propaganda- Psychic Impetus- Putrefy- Reclamation Sage- Sawtusk Demolisher- Shriekmaw- Silent Arbiter- Simic Growth Chamber- Soaring Seacliff- Souvenir Snatcher- Sunken Hollow- Swamp- Thornwood Falls- Tidal Barracuda- Trumpeting Gnarr- Trygon Predator- Ukkima, Stalking Shadow- Vorapede- Wydwen, the Biting Gale- Yavimaya Dryad