MetaMox
COMMANDER · DECK

Lands Edh

Bracket 4 · Optimized
@Watch4sun · 2025-02-06
Azusa, Lost but Seeking
DECK $
$3,109.29
MYTHIC
17
RARE
38
UNCOMMON
20
COMMON
25
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

30 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

7 cards

Sorcery

7 cards

Instant

6 cards

Land

32 cards
NAMECOSTPRICE
MONEY CARDS·65 CARDS·$2,477.65
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Planeswalker

1 card

Creature

23 cards

Enchantment

5 cards

Artifact

7 cards

Sorcery

2 cards

Instant

4 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 16 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 19
CURVE
20121728311445106+
COLOR
G: 63 pipsC: 138 pips
TYPES
Land45
Nonbasic31
Basic14
Forest14
Cave2
Desert2
Urza's2
Druid1
Dryad1
Elf1
Saga1
Creature31
Elf11
Druid8
Eldrazi6
Human3
Shaman3
Elemental2
Insect2
Scout2
Snake2
Badger1
Beast1
Centaur1
Cleric1
Construct1
Dryad1
Forest1
Fungus1
Mole1
Monk1
Wizard1
Party2
Artifact8
Construct1
Enchantment7
Case1
Centaur1
Room1
Saga1
Urza's1
Sorcery7
Instant6
Lesson1
Planeswalker1
Nissa1
Legends11
Historic20
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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