COMMANDER · DECK
Zaxara EDH
Bracket 4 · Optimized2020-04-15
DECK $
$1,408.98
MYTHIC
20
RARE
70
UNCOMMON
27
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
17 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
18 cardsInstant
15 cardsLand
23 cardsMAYBE49 CARDS
Creature
17 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
5 cardsInstant
15 cardsLand
3 cardsMONEY CARDS·85 CARDS·$1,106.91
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Creature
25 cardsEnchantment
13 cardsArtifact
5 cardsSorcery
12 cardsInstant
17 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Zaxara, the Exemplary + Pemmin's Aura: early two-card combo, with no mana to spend
- Zaxara, the Exemplary + Freed from the Real: early two-card combo, with no mana to spend
- Nyxbloom Ancient + Pemmin's Aura: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Zaxara, the Exemplary + Pemmin's Aura — Bracket 4, early two-card combo, with no mana to spend
- Zaxara, the Exemplary + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Nyxbloom Ancient + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Nyxbloom Ancient + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Mana Reflection + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Mana Reflection + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Selvala, Heart of the Wilds + Pemmin's Aura — Bracket 3, early arguably two-card combo, for four mana or less
- Selvala, Heart of the Wilds + Freed from the Real — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic20
Basic17
Forest12
Island8
Swamp6
Creature18
Hydra6
Beast1
Bird1
Boar1
Elder1
Elemental1
Elf1
Fungus1
Giant1
God1
Human1
Jellyfish1
Merfolk1
Nightmare1
Scout1
Shapeshifter1
Snake1
Spirit1
Turtle1
Warrior1
Party1
Sorcery18
Instant15
Enchantment9
Aura2
Elemental1
God1
Artifact4
Snake1
Planeswalker2
Kiora1
Nissa1
Legends10
Historic13
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite colored mana
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
+ 67 CARDS NOT IN PRECON
+ Alchemist's Refuge+ Altered Ego+ Assassin's Trophy+ Birds of Paradise+ Black Sun's Zenith+ Blue Sun's Zenith+ Breeding Pool+ Cabal Coffers+ Chord of Calling+ Corpsejack Menace+ Cultivate+ Curse of the Swine+ Cyclonic Rift+ Diabolic Revelation+ Doubling Cube+ Doubling Season+ Elemental Bond+ End-Raze Forerunners+ Epiphany at the Drownyard+ Exsanguinate+ Fierce Guardianship+ Finale of Devastation+ Finale of Revelation+ Flooded Grove+ Freed from the Real+ Green Sun's Zenith+ Hinterland Harbor+ Hydroid Krasis+ Icy Blast+ Kiora, Behemoth Beckoner+ Kiora's Follower+ Lifeblood Hydra+ Lim-Dûl's Vault+ Maelstrom Pulse+ Misty Rainforest+ Nature's Lore+ Nykthos, Shrine to Nyx+ Nylea, God of the Hunt+ Nyxbloom Ancient+ Overgrown Tomb+ Pemmin's Aura+ Power Sink+ Primordial Hydra+ Pull from Tomorrow+ Rampant Growth+ Reliquary Tower+ Reyhan, Last of the Abzan+ Rhystic Study+ Seedborn Muse+ Selvala, Heart of the Wilds+ Simic Ascendancy+ Steelbane Hydra+ Stonecoil Serpent+ Stroke of Genius+ Sultai Charm+ Tempt with Discovery+ Thassa's Intervention+ The Ozolith+ Torment of Hailfire+ Triumph of the Hordes+ Twilight Mire+ Unbound Flourishing+ Urborg, Tomb of Yawgmoth+ Uro, Titan of Nature's Wrath+ Voracious Hydra+ Watery Grave+ Zagoth Triome
- 66 PRECON CARDS NOT IN DECK
- Arcane Signet- Archipelagore- Auspicious Starrix- Beast Whisperer- Blighted Woodland- Bonder's Ornament- Boneyard Lurker- Boneyard Mycodrax- Capricopian- Cavern Whisperer- Cazur, Ruthless Stalker- Chittering Harvester- Cold-Eyed Selkie- Darkwater Catacombs- Deadly Rollick- Deadly Tempest- Dimir Aqueduct- Dismal Backwater- Dreamtail Heron- Dredge the Mire- Endless Sands- Fertilid- Find // Finality- Gaze of Granite- Genesis Hydra- Glowstone Recluse- Heroes' Bane- Hungering Hydra- Illusory Ambusher- Insatiable Hemophage- Jungle Hollow- Kodama's Reach- Krosan Grip- Lifecrafter's Bestiary- Llanowar Wastes- Manascape Refractor- Masked Admirers- Migration Path- Migratory Greathorn- Mindleecher- Mortuary Mire- Mulldrifter- Otrimi, the Ever-Playful- Parasitic Impetus- Pouncing Shoreshark- Predator Ooze- Predatory Impetus- Propaganda- Psychic Impetus- Reclamation Sage- Sawtusk Demolisher- Shriekmaw- Silent Arbiter- Soaring Seacliff- Souvenir Snatcher- Sunken Hollow- Temple of the False God- Thornwood Falls- Tidal Barracuda- Trumpeting Gnarr- Trygon Predator- Ukkima, Stalking Shadow- Vastwood Hydra- Vorapede- Wydwen, the Biting Gale- Yavimaya Dryad