COMMANDER · DECK
Please Stop Hitting Yourself
Bracket 3 · Upgraded2020-07-04
DECK $
$418.85
MYTHIC
6
RARE
40
UNCOMMON
18
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
10 cardsEnchantment
11 cardsArtifact
19 cardsSorcery
11 cardsInstant
11 cardsLand
12 cardsMONEY CARDS·43 CARDS·$309.73
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Planeswalker
1 cardsCreature
4 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
3 cardsInstant
7 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Coalhauler Swine + Pariah's Shield: early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah's Shield: early arguably two-card combo, with no mana to spend
- Coalhauler Swine + Pariah: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Coalhauler Swine + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Coalhauler Swine + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Boros Charm — Bracket 3, early arguably two-card combo, for four mana or less
- Arcbond + Pariah's Shield — Bracket 3, early arguably two-card combo, for four mana or less
- Arcbond + Pariah — Bracket 3, early arguably two-card combo, for four mana or less
- Spiteful Sliver + Star of Extinction — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic10
Basic25
Mountain17
Plains10
Artifact20
Equipment7
Construct1
Creature11
Human2
Minotaur2
Beast1
Boar1
Cleric1
Construct1
Elemental1
Goblin1
Hellion1
Knight1
Sliver1
Spellshaper1
Wall1
Wizard1
Party2
Enchantment11
Aura2
Instant11
Sorcery11
Arcane1
Planeswalker2
Chandra1
Jaya1
Legends8
Historic26
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS27 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Draw the gameInfinite damage to one opponent
Draw the gameInfinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Near-infinite damage to all players