MetaMox
COMMANDER · DECK

Topota Madre

Bracket 3 · Upgraded
@Omega_Lights · 2025-02-21
Anzrag, the Quake-Mole
DECK $
$303.60
MYTHIC
9
RARE
38
UNCOMMON
26
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

25 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

8 cards

Sorcery

10 cards

Instant

11 cards

Land

22 cards
MONEY CARDS·45 CARDS·$227.08
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Creature

16 cards

Enchantment

8 cards

Artifact

5 cards

Sorcery

4 cards

Instant

6 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Grand Warlord Radha + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Aggravated Assault + Bear Umbra: early arguably two-card combo, with no mana to spend
  • Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
005115216311412556+
COLOR
R: 23 pipsG: 63 pipsC: 136 pips
TYPES
Land35
Nonbasic21
Basic14
Forest10
Mountain6
God1
Creature26
Elf5
Druid4
God4
Warrior4
Scout3
Snake3
Dinosaur2
Human2
Shaman2
Barbarian1
Bear1
Beast1
Boar1
Centaur1
Dragon1
Elder1
Goblin1
Horror1
Lizard1
Mole1
Phyrexian1
Squirrel1
Tiefling1
Troll1
Wizard1
Wolf1
Party5
Instant12
Adventure1
Equipment1
Enchantment11
Aura4
God1
Sorcery10
Arcane1
Artifact8
Equipment4
Adventure1
Planeswalker1
Domri1
Legends17
Historic25
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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