MetaMox
COMMANDER · DECK

Makin' People Do Shit

Bracket 4 · Optimized
2020-04-10
116 CARDS (LIMIT 100)
DECK $
$1,166.67
MYTHIC
16
RARE
70
UNCOMMON
21
COMMON
54
COMMAND2 CARDS
MAIN114 CARDS

Planeswalker

3 cards

Creature

28 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

6 cards

Sorcery

8 cards

Instant

21 cards

Land

5 cards
MONEY CARDS·98 CARDS·$920.60
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Planeswalker

5 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

9 cards

Sorcery

11 cards

Instant

28 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 9 game changers — Bracket 3 allows 3
  • Teferi, Mage of Zhalfir + Knowledge Pool: locks the table
  • Drannith Magistrate + Knowledge Pool: locks the table
  • Teferi, Time Raveler + Knowledge Pool: locks the table
  • and 3 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 6
CURVE
001711622231145566+
COLOR
W: 14 pipsU: 48 pipsG: 45 pipsC: 114 pips
TYPES
Land37
Nonbasic2
Basic35
Forest33
Island1
Plains1
Creature30
Human6
Wizard6
Druid5
Bird4
Elf4
Dinosaur2
Faerie2
Fish2
Rogue2
Treefolk2
Adventure1
Artificer1
Beast1
Cleric1
Elder1
God1
Hippogriff1
Horse1
Merfolk1
Monk1
Mutant1
Snake1
Sphinx1
Spirit1
Werewolf1
Outlaws2
Party9
Instant22
Adventure1
Faerie1
Rogue1
Enchantment13
Fish1
God1
Horse1
Sorcery8
Artifact6
Planeswalker3
Tamiyo1
Teferi1
Vivien1
Legends11
Historic17
LAND PROBABILITY
37 LANDS · 114 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.1%
TURN 548.9%
TURN 671.5%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · locks the tableExile all spells opponents cast from their handsLock
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · locks the tableOpponents can't cast spellsLock
Group
Color
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