COMMANDER · DECK
Makin' People Do Shit
Bracket 4 · Optimized2020-04-10
116 CARDS (LIMIT 100)
DECK $
$1,166.67
MYTHIC
16
RARE
70
UNCOMMON
21
COMMON
54
COMMAND2 CARDS
Creature
2 cardsMAIN114 CARDS
Planeswalker
3 cardsCreature
28 cardsEnchantment
11 cardsArtifact
6 cardsSorcery
8 cardsInstant
21 cardsLand
5 cardsMAYBE45 CARDS
Planeswalker
2 cardsCreature
13 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
5 cardsInstant
16 cardsMONEY CARDS·98 CARDS·$920.60
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Planeswalker
5 cardsCreature
27 cardsEnchantment
14 cardsArtifact
9 cardsSorcery
11 cardsInstant
28 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Teferi, Mage of Zhalfir + Knowledge Pool: locks the table
- Drannith Magistrate + Knowledge Pool: locks the table
- Teferi, Time Raveler + Knowledge Pool: locks the table
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
- Drannith Magistrate + Knowledge Pool — Bracket 3, locks the table
- Teferi, Time Raveler + Knowledge Pool — Bracket 3, locks the table
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic2
Basic35
Forest33
Island1
Plains1
Creature30
Human6
Wizard6
Druid5
Bird4
Elf4
Dinosaur2
Faerie2
Fish2
Rogue2
Treefolk2
Adventure1
Artificer1
Beast1
Cleric1
Elder1
God1
Hippogriff1
Horse1
Merfolk1
Monk1
Mutant1
Snake1
Sphinx1
Spirit1
Werewolf1
Outlaws2
Party9
Instant22
Adventure1
Faerie1
Rogue1
Enchantment13
Fish1
God1
Horse1
Sorcery8
Artifact6
Planeswalker3
Tamiyo1
Teferi1
Vivien1
Legends11
Historic17
LAND PROBABILITY
37 LANDS · 114 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.1%
TURN 548.9%
TURN 671.5%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Win the game
Bracket 3 · locks the tableExile all spells opponents cast from their handsLock
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Win the game
Win the game
Bracket 3 · locks the tableOpponents can't cast spellsLock