MetaMox
COMMANDER · DECK

Titania

Bracket 4 · Optimized
2020-06-21
DECK $
$975.72
MYTHIC
15
RARE
49
UNCOMMON
15
COMMON
21
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

20 cards

Enchantment

10 cards

Artifact

7 cards

Sorcery

12 cards

Instant

9 cards

Land

23 cards
MONEY CARDS·66 CARDS·$772.62
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Planeswalker

1 cards

Creature

17 cards

Enchantment

9 cards

Artifact

6 cards

Sorcery

10 cards

Instant

8 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Ghirapur Orrery + Crucible of Worlds: locks the table
  • and 12 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 15
CURVE
10916215310435146+
COLOR
G: 80 pipsC: 137 pips
TYPES
Land41
Nonbasic23
Basic18
Forest19
Desert2
Dryad1
Creature21
Elemental4
Human4
Beast3
Dryad2
Elf2
Shaman2
Centaur1
Cleric1
Dinosaur1
Eldrazi1
Elephant1
Forest1
God1
Monk1
Nymph1
Scout1
Snake1
Warrior1
Wizard1
Party3
Enchantment15
Centaur1
Dryad1
Elemental1
God1
Nymph1
Saga1
Sorcery12
Instant9
Artifact7
Planeswalker1
Garruk1
Legends7
Historic15
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggersInfinite lifegainInfinite lifegain triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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