COMMANDER · DECK
Loot, CEDH V3
Bracket 4 · Optimized@The night · 2025-04-29
DECK $
$2,334.62
MYTHIC
22
RARE
56
UNCOMMON
15
COMMON
7
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
8 cardsInstant
18 cardsBattle
1 cardsLand
31 cardsMONEY CARDS·83 CARDS·$1,861.62
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Creature
23 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
6 cardsInstant
17 cardsBattle
1 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Dualcaster Mage + Twinflame: arguably two-card combo, for six mana or less
- Dualcaster Mage + Molten Duplication: arguably two-card combo, for six mana or less
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land31
Nonbasic28
Basic3
Mountain6
Forest5
Island5
Gate1
Saga1
Urza's1
Creature28
Human6
Wizard4
Druid3
Beast2
Bird2
Dinosaur2
Elf2
Noble2
Phyrexian2
Spirit2
Advisor1
Bard1
Cat1
Citizen1
Elder1
Elk1
Faerie1
Frog1
Glimmer1
Goblin1
God1
Halfling1
Horror1
Kraken1
Monkey1
Otter1
Pirate1
Rogue1
Shaman1
Shapeshifter1
Siege1
Toy1
Turtle1
Warrior1
Outlaws2
Party6
Instant18
Artifact12
Phyrexian1
Shapeshifter1
Toy1
Enchantment9
Elk1
Glimmer1
God1
Saga1
Turtle1
Urza's1
Sorcery8
Battle1
Dinosaur1
Siege1
Legends15
Historic25
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite LTBInfinite ETB
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Infinite creature ETBInfinite creature LTBInfinite magecraft triggers