COMMANDER · DECK
Lord of Bones
Bracket 4 · Optimized@AnnieLuna · 2025-04-14
DECK $
$1,067.58
MYTHIC
12
RARE
64
UNCOMMON
11
COMMON
13
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
45 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
3 cardsInstant
3 cardsLand
38 cardsMONEY CARDS·67 CARDS·$843.90
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Planeswalker
1 cardsCreature
30 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
3 cardsInstant
2 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Myrkul, Lord of Bones + Cinderhaze Wretch + Jaheira, Friend of the Forest: early two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Devoted Druid: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Myrkul, Lord of Bones + Ondu Spiritdancer + Eidolon of Blossoms: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Myrkul, Lord of Bones + Cinderhaze Wretch + Jaheira, Friend of the Forest — Bracket 4, early two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Devoted Druid — Bracket 4, early two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Ondu Spiritdancer + Eidolon of Blossoms — Bracket 3, early arguably two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Barrenton Medic — Bracket 3, locks the table
- Myrkul, Lord of Bones + Ondu Spiritdancer + Setessan Champion — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature46
Human10
Druid9
Elf9
Cleric5
Vampire4
Phyrexian3
Spirit3
Wizard3
Advisor2
Angel2
Kor2
Shaman2
Snake2
Warrior2
Ally1
Archon1
Bard1
Bird1
Cat1
Custodes1
Dragon1
Dryad1
Elder1
Elemental1
Giant1
God1
Golem1
Horror1
Kithkin1
Knight1
Monk1
Nightmare1
Noble1
Praetor1
Rogue1
Satyr1
Soldier1
Spider1
Squirrel1
Zombie1
Outlaws1
Party11
Land38
Nonbasic38
Forest5
Plains5
Swamp5
Enchantment11
Druid1
Dryad1
Giant1
Saga1
Snake1
Spirit1
Artifact4
Angel1
Golem1
Instant3
Sorcery3
Arcane1
Planeswalker1
Elspeth1
Legends19
Historic24
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite copies of a specific creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite +1/+1 counters on a creatureInfinite copies of a specific creature
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana