COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
11 cardsCreature
6 cardsEnchantment
13 cardsArtifact
9 cardsSorcery
16 cardsInstant
13 cardsLand
16 cardsMONEY CARDS·53 CARDS·$686.09
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Planeswalker
4 cardsCreature
5 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
8 cardsInstant
9 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 3 game changers — Brackets 1 and 2 allow none
- Underworld Breach + Path of the Pyromancer: arguably two-card combo, for six mana or less
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 1
- Underworld Breach + Path of the Pyromancer — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land31
Nonbasic14
Basic17
Mountain17
Sorcery16
Instant14
Arcane1
Enchantment13
Planeswalker12
Chandra12
Human1
Shaman1
Artifact9
Creature7
Elemental4
Cat2
Human2
Ape1
Chandra1
Shaman1
Spirit1
Wizard1
Party1
Legends16
Historic23
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 2 · arguably two-card combo, for six mana or lessInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite red manaNear-infinite storm count
Infinite self-millNear-infinite storm count