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COMMANDER · DECK

Pretarkir Miirym EDH

Bracket 3 · Upgraded
@Hemgi · 2025-03-18
Miirym, Sentinel Wyrm
DECK $
$703.04
MYTHIC
13
RARE
45
UNCOMMON
26
COMMON
16
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

14 cards

Sorcery

4 cards

Instant

6 cards

Battle

1 cards

Land

29 cards
MONEY CARDS·55 CARDS·$548.64
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Planeswalker

1 cards

Creature

19 cards

Enchantment

9 cards

Artifact

4 cards

Sorcery

2 cards

Instant

6 cards

Battle

1 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Aggravated Assault + Old Gnawbone: early arguably two-card combo, with no mana to spend
  • Cavern-Hoard Dragon + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
00101142173848596+
COLOR
U: 13 pipsR: 38 pipsG: 30 pipsC: 152 pips
TYPES
Land33
Nonbasic26
Basic7
Mountain6
Island5
Forest4
Creature31
Dragon19
Human5
Shaman5
Bard2
Artificer1
Barbarian1
Bird1
Citizen1
Elemental1
Elf1
Goblin1
Golem1
Halfling1
Merfolk1
Peasant1
Scout1
Shapeshifter1
Siege1
Spirit1
Warrior1
Wizard1
Changeling1
Party2
Artifact15
Equipment2
Golem1
Enchantment10
Instant6
Sorcery4
Planeswalker2
Sarkhan2
Battle1
Dragon1
Siege1
Legends13
Historic27
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite creature tokensNear-infinite ETB
Infinite colored manaInfinite combat phasesInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite creature tokensNear-infinite ETB
Infinite colored manaInfinite combat phasesInfinite creature tokens with hasteInfinite ETBInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat phasesInfinite Treasure tokensInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent
Infinite copies of noncreature permanents you controlInfinite creature tokens with hasteInfinite creature ETB
Group
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