COMMANDER · DECK
Wild Eldrazi EDH
Bracket 4 · Optimized@Hemgi · 2025-03-21
DECK $
$1,022.56
MYTHIC
21
RARE
29
UNCOMMON
31
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
42 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
3 cardsInstant
5 cardsLand
21 cardsMONEY CARDS·65 CARDS·$806.82
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Creature
32 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
3 cardsInstant
5 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Staff of Domination + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
- Umbral Mantle + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
- Sword of the Paruns + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- and 4 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 7
- Staff of Domination + Selvala, Heart of the Wilds — Bracket 4, early two-card combo, for four mana or less
- Umbral Mantle + Selvala, Heart of the Wilds — Bracket 4, early two-card combo, for four mana or less
- Sword of the Paruns + Selvala, Heart of the Wilds — Bracket 4, early two-card combo, for four mana or less
- Staff of Domination + Gyre Sage — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Gyre Sage — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Gyre Sage — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Fanatic of Rhonas — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature43
Eldrazi20
Elf9
Druid7
Drone3
Elemental2
Golem2
Human2
Phyrexian2
Avatar1
Bear1
Citizen1
Construct1
Dinosaur1
Elder1
Faerie1
Fungus1
Halfling1
Horror1
Ranger1
Scout1
Shaman1
Snake1
Spirit1
Land33
Nonbasic20
Basic13
Forest12
Desert1
Druid1
Elf1
Artifact13
Equipment3
Golem2
Construct1
Phyrexian1
Enchantment9
Eldrazi1
Elemental1
Human1
Sorcery6
Avatar1
Eldrazi1
Instant5
Legends15
Historic27
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 4 · early two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana